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#1 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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What you say is true and I can attest to that. I set up a mission in the mission editor for weapons testing placing several ships in close proximity. A merchant carrying ammo exploding can cause neighboring vessels to be caught in the blast and so be destroyed themselves.
It's kind of fun, it's like watch a long line of dominoes fall. ![]()
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#2 |
The Old Man
![]() Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
Downloads: 160
Uploads: 19
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It's a weird chain reaction, it somehow makes the radius of the secondaries increase by the same multiplier. Got a small secondary that throws debris which falls 100 to 200 yards away from the target, doubled torpedo blast radius makes the same secondary bigger so the fallout splashes down 500 yards away. And the debris itself is like a bomb falling so it explodes when it hits the water or a nearby ship or boat, setting off yet another chain reaction. While experimenting with the fire damage mod I once blew up an 8 ship convoy plus two of the three escorts by going crazy with the blast radius. Chain reaction was spectacular. Fun at parties but not much use when you're trying to be realistic.
![]() Last edited by Sniper297; 03-22-14 at 12:09 PM. |
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#3 |
The Old Man
![]() Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
Downloads: 160
Uploads: 19
|
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Some shots of the 125-150 mod;
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