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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Chief of the Boat
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#2 | ||||
Sea Lord
![]() Join Date: Apr 2007
Posts: 1,639
Downloads: 75
Uploads: 0
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![]() Quote:
What I am talking about is if you have Map Contacts turned on, as soon as you raise your periscope, or if you are surfaced and your deck crew has spotted them, little ship icons will appear on your nav and attack maps. If you zoom in on the map you can even tell what kind of ship they are by the size and shape of the icon. And of course you can determine exactly their heading and speed. It is basically a "God's Eye" view of the battlefield. The 3:15 method works perfectly to determine speed when you have Map Contacts turned on. Quote:
![]() I start from Wilhelmshaven with a Type VII, and upgrade to a Type IX as soon as possible. I want a big deck gun and lots of torpedoes! ![]() Quote:
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[quote[Also, if anyone cares to, are there any highly recommended mods that come with the GWX3 Gold install but are not enabled by default? (e.g. 16km atomsphere)[/quote] I like the long-range atmosphere mods. You'll also want the late-war sensor mods in late war, so you get the radar detector on your snorkle. Steve |
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#3 |
Samurai Navy
![]() Join Date: Dec 2008
Location: Ontario,Canada
Posts: 550
Downloads: 105
Uploads: 0
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Just got my copy of SH3 today, got it installed and it is 1.4, so.....
should I mess with the stock version or dive right into the MOD's ? ![]() |
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#4 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
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Personally I would only start with stock to be able to experience the difference (in praise of the mod-creators). If you don't care (you are in appraisal anyway
![]() But do realise, some bugs and quirks originated or happened in stock too. So be careful if you come up against something weird and you attribute them to any mod you are using. There is a good chance the mod-creators know about it but can't do anything about it. |
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#5 | |
Samurai Navy
![]() Join Date: Dec 2008
Location: Ontario,Canada
Posts: 550
Downloads: 105
Uploads: 0
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![]() Quote:
the only reason I asked was all the things I heard about the great Mod's for 3, figured being an "old timer " here might affect what players would suggest for me. |
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#6 |
Sea Lord
![]() Join Date: Apr 2007
Posts: 1,639
Downloads: 75
Uploads: 0
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Yeah I'm torn. On one hand, the GWX and other mods are so great, it's sad to think of missing out on them. On the other hand, you'll never appreciate how great the mods are until you play stock.
Something as simple as the Torpedo Damage Final and Lifeboats and Debris mods are huge game enhancers beyond stock. Steve |
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