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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Black Magic
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![]() Whenever we hear the words 'new DRM' or 'new copy protection scheme' or 'can't use unless ____' it's a call to arms...And we have much bigger and better weapons than the developers. Even if we don't we will make better ones (this is usually a multi-national effort) ![]() Nothing like the international fame for being the first one to prove they broke/cracked it. |
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#2 | |
Hellas
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...but as you can see they continue releasing their products with all these 'locks'. why do you believe is happening this ? becuase , i think that they are smart enough too to know that it is just a matter of one day (in most cases) to get rid of them (in the case of sh5 took half of a day for the SKIDROW) these 'locks' reminds me the various ...antivirus programmes. they do absolutelly nothing than 'warning you' but ...,always, there is a 'virus' that will ...pass. this is called ''progress'' you may say (and you are right), but i have start thinking that it is the same companies ,which are creating the 'ativirus' programmes, that are creating the new 'viruses' too ... back to cases of the various 'locks' ....why you think they still continue selling 'locked' games as they know that next day will be not?
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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#3 | |
Black Magic
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#4 |
Machinist's Mate
![]() Join Date: Sep 2013
Posts: 126
Downloads: 477
Uploads: 0
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Part of it has to do with pressure from Financiers, that's usually the case with EA and Ubisoft. Ubisoft claims that they are losing 95% of their revenue due to piracy, how they come up with these numbers is anyone's guess.
But, rather than ask why are people pirating our games, they're looking at ways to come up with DRM to stop it cold which in the case of SH5 makes the game almost unplayable due to long load times caused by the game "checking in". EA also found out that making every single game have to play off the servers cripples the game and pisses everyone off. So let's look at the other side of the coin. Why do people pirate games? Sometimes it has to do with gamers just being flat out broke or unwilling to pay $60 for a game. Which speaking of, when Super Mario Brothers came out it sold at $60 a lot of that price came from the cartridge manufacture. Today most games are released from cloud storage which is significantly cheaper in bulk, and I believe most people are catching on to that fact. That's how Steam is able to sell games at a cheaper price than anyone else and the do so in large numbers. The second reason is games are being rushed, they aren't being polished or only a portion of the game is being released and the rest comes out through DLC. It wouldn't be so bad if the original game was $40 and the DLC was $10 a piece. No, the game will cost you $60, the DLC runs anywhere from $20-full retail and its usually lackluster. The Sims games are notorious for this. The big companies are starting to loose their edge and its giving rise to a load of indie developers which is really good news for us as long as we can keep them out of the hands of the publishers. |
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#5 | |||||
Watch Officer
![]() Join Date: Jun 2009
Location: Berlin
Posts: 343
Downloads: 10
Uploads: 0
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But the point is how many of those 95% would have bought it if it would have been impossible to copy it? That's something you can't answer unless you have a perfect copy protection. Quote:
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I think the 24/7 instant availability of downloads is one of the reason why they go with cheaper prices. More people buy because they are just in the mood to play something like that and they can get it NOW within some minutes. Another reason is the competition on those platforms, price changes can be done within minutes and you don't need to produce boxes and hold them on stock which can be a risk. The usual 30% the platform earns is the same margin that the retailer got before. Quote:
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The "multi-national effort" you are talking about are modders and not pirates. I've worked 5 years on my sim so far because I am developing it as a one man show - during this time I've invested all my money into it and this made me a really poor person, I am happy that I have something to eat which is basically my only luxury in life since I'm developing this title (I've left the house exactly 5 times this year because I don't have the time and money to do something outside at all) - I'm not nuts, I will use a copy protection - so the first thing you will do is crack it? For the fame? I would not call this fame but a shame. Seriously I hope persons like you will someday work months just to find out that they finally won't get paid. (and even this would be nothing compared to 5 years) - how much is 5 years of your lifetime worth for you? Do you ever got pirated? Do you have the slightest idea how that feels? I really hope you will feel that feeling one day to learn something and to stop ripping off other people. Even behind giant companies like Ubisoft there are people and jobs. And they have all rights to decide how much money they want for their work and how their product works (DRM, features etc.). If you don't like it then just don't buy it, no one forces you to buy it, but it does not give you the slightest (morale) right to crack it.
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![]() WOTA: Wolves of the Atlantic™ - upcoming mobile U-boat simulation for iOS (later Mac, PC, Linux) • subsim forum • facebook |
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#6 | ||
Machinist's Mate
![]() Join Date: Sep 2013
Posts: 126
Downloads: 477
Uploads: 0
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Please don't think I'm defending pirating, I hate it but it has its benefits. Look at what it has done for SH5, a game that was all but DOA when it launched from either bad code or stuff just being flat out unfinished. I think what TDW was trying to say is that those guys who can crack the game and get the source code so they can fix the problems if a game is broken, not to do it for personal game. Look at the modding communities out there, how many games have those communities to thank for their longevity on the market? There's a bunch that are still around 10+ years later thanks to mods and community improvement. |
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#7 | |
Watch Officer
![]() Join Date: Jun 2009
Location: Berlin
Posts: 343
Downloads: 10
Uploads: 0
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__________________
![]() WOTA: Wolves of the Atlantic™ - upcoming mobile U-boat simulation for iOS (later Mac, PC, Linux) • subsim forum • facebook |
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#8 | ||
Chief of the Boat
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This forum is not to be used as a messenger board to game makers, or anyone else threatening copyright infringement. Now I think you should remember "there are people like me" who will enforce the above...'just because I can' and I am confident that is what the forum owner expects. |
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