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Old 03-13-14, 04:43 PM   #1
merc4ulfate
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At night, dark and heavy seas? Stay on the surface ... if they do not have radar it is harder for them to find you on the surface ... under water they can use sonar.

An attack like that for me would be to fire and then steer a course for the last ship at flank speed and hope I can put enough rounds from the deck gun in it to sink it before the escorts even know what is happening. Rough seas makes it hard to use the deck gun but I'd try to get that ship if possible.

If there is a hit with the fish they will steer to that and the last ship will be on the bottom before they steer towards it. I'll be out the rear of the convoy and circling back around as we reload for another volley.




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Old 03-13-14, 05:59 PM   #2
Aktungbby
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ZIE!
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Old 03-14-14, 05:04 AM   #3
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Thanks for your feedback!
Last night I attacked 3 ship convoy (sunk 18000 ton liner) at calm seas and was depth charged for more than one hour real time, but still no damage to the sub. My depth was about 300ft. I guess later in the war the depth charges will go deeper (now its March 1943). "Tokko's Revenge" should be activated when I return to base, right?
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Old 03-14-14, 09:10 PM   #4
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Ahoy Zie
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Old 03-15-14, 12:07 PM   #5
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Quote:
Originally Posted by zie View Post
Thanks for your feedback!
Last night I attacked 3 ship convoy (sunk 18000 ton liner) at calm seas and was depth charged for more than one hour real time, but still no damage to the sub. My depth was about 300ft. I guess later in the war the depth charges will go deeper (now its March 1943). "Tokko's Revenge" should be activated when I return to base, right?

It's always prudent to activate Mod's in port... 99% of all Mods can only be activated in port.
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