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#1 |
Saint of the seas
Join Date: Mar 2004
Location: Sorrento, Louisiana
Posts: 1,320
Downloads: 265
Uploads: 127
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Check the folder structure of the mod in your MODS folder. For instance, if you try the color map, you should have this:
..\MODS\FJB Color Navigation Map\Data With two more folders inside Data, and folders inside those. An incorrect folder is the only reason I can think of why JSGME wouldn't work, other than a corrupted extraction.
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Frederick J. Barnett Radio Stations & Music Captain's Desk Photos FJB Camera Pre Pearl Harbor Career Start Office links, Info Boxes, & 50 cal Crew Rank Fix Sub Class Info Real Subs SH4 Randomizer Sub Images Office Images Sub Pinups & Pics 24 Hour Clocks Office Posters Nav Map Make-Over Add-ons FJB Navigation Maps Office Window Chronographs Someone's got to take the responsibility if the job's going to get done! Do you think that's easy?! - Gregory Peck, The Guns of Navarone. |
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#2 |
DILLIGAF
Join Date: Feb 2007
Location: florida
Posts: 2,058
Downloads: 210
Uploads: 0
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You do not have to use TMO unless the map mod is specifically made for it. Are you using the RSRD patch?? I would not think not using the patch would affect the map mods but it certainly will helping with RSRD.
Are you sure both of those map mods are necessary? Does one over write anything in the other and are they compatible with each other?
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Self-education is, I firmly believe, the only kind of education there is. ![]() ![]() Mercfulfate 将補 日本帝國海軍 |
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#3 |
The Old Man
Join Date: May 2004
Location: Sutton Coldfield England
Posts: 1,540
Downloads: 305
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not using both, but trying different ones, and none work. I do not have TMO loaded that was just a passing thought.
contents of FJB: 3 folders - brown, colour, two tone and nav pdf; in each of these folders there is a data folder containing - shaders, terrain and textures in these each have low and hi and tex folders
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> > Captain!, there's a destroyer on the por........ periscope is flooded Sir! > Darkness is only the absence of Light; Ignorance is only the absence of knowledge © www.worldwartwo.uk www.captainwalker.uk |
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#4 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
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What does "does not work" mean? Do you not notice a difference in game(play) compared to before the enabling of the mods. Or does the game crash at some point?
This is an important distinction to isolate the probable cause. [EDIT]Please write down exactly how this mod is named and placed (with it's immediate subfolders )in your MODS folder. It should NOT be like: SilentHunter4\MODS\FJB_Navigation_Maps\FJB Two Tone Navigation Map\Data\ (etc.) SilentHunter4\MODS\FJB_Navigation_Maps\FJB Color Navigation Map\Data\ (etc.) SilentHunter4\MODS\FJB_Navigation_Maps\FJB Brown Navigation Map\Data\ (etc.) If you have the above, you will also find a file in this folderpath: SilentHunter4\FJB_Navigation_Maps\FJB Navigation Maps.pdf This wil do no harm though. You should have the 3 map-submods as seperate in the MODS folder for enabling to work correctly: (and nothing in between) MODS\FJB Two Tone Navigation Map\Data\ (etc.) MODS\FJB Color Navigation Map\Data\ (etc.) MODS\FJB Brown Navigation Map\Data\ (etc.) The pdf would then be located in the MODS folder, which would not be copied to the game folder. So you either put it in the SilentHunter4\docs folder manualy. Or add a docs folder to each submod, and place a copy of the pfd in each, or whichever you intend to use. Last edited by Pisces; 02-13-14 at 02:49 PM. |
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#5 |
The Old Man
Join Date: May 2004
Location: Sutton Coldfield England
Posts: 1,540
Downloads: 305
Uploads: 0
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I'm on about the maps not the mods. The map mod does not work, the map is exactly the same as in 'stock'.
I am thinking of taking all the mods out, and going back to stock, then put maps in (FJB Nav Maps) and see if any of the mods is obviously conflicting.
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> > Captain!, there's a destroyer on the por........ periscope is flooded Sir! > Darkness is only the absence of Light; Ignorance is only the absence of knowledge © www.worldwartwo.uk www.captainwalker.uk |
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#6 |
Saint of the seas
Join Date: Mar 2004
Location: Sorrento, Louisiana
Posts: 1,320
Downloads: 265
Uploads: 127
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There shouldn't be any conflict with another mod. I don't think TMO or RFB change the maps for instance. And if they did, they would only do it if you installed them after my mod.
If JSGME is installing other mods properly, then it shouldn't have any problem with this mod. Unless the extraction went wrong.
__________________
Frederick J. Barnett Radio Stations & Music Captain's Desk Photos FJB Camera Pre Pearl Harbor Career Start Office links, Info Boxes, & 50 cal Crew Rank Fix Sub Class Info Real Subs SH4 Randomizer Sub Images Office Images Sub Pinups & Pics 24 Hour Clocks Office Posters Nav Map Make-Over Add-ons FJB Navigation Maps Office Window Chronographs Someone's got to take the responsibility if the job's going to get done! Do you think that's easy?! - Gregory Peck, The Guns of Navarone. |
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#7 |
The Old Man
Join Date: May 2004
Location: Sutton Coldfield England
Posts: 1,540
Downloads: 305
Uploads: 0
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Understood Fred, working on it. your mod is so good its GO TO go in.
__________________
> > Captain!, there's a destroyer on the por........ periscope is flooded Sir! > Darkness is only the absence of Light; Ignorance is only the absence of knowledge © www.worldwartwo.uk www.captainwalker.uk |
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