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#1 |
Ace of the deep .
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I will add Addu .
Less intelligence shown on the enemy map . ![]() Last edited by THE_MASK; 02-12-14 at 04:36 PM. |
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#2 |
Navy Seal
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oooo nasty
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#3 |
Ace of the deep .
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I wonder what intelligence they had on Scapa Flow before the raid apart from block ships
![]() Also imo there shouldn't be any DDs or enemy vessels around Holm sound and no vessels east of Scapa during Total Germany campaign . It should be easy to get into . You could place 2 block ships close together so a sub just squeezes thru . I could add shallow water either side . With Reworked Submarine Damage you wouldn't want to hit the block ships . No more easy targets after Total Germany though . Re Attu , less intelligence on my nav bouy map . Not the navmap . Last edited by THE_MASK; 02-12-14 at 06:08 PM. |
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#4 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Found a website with free on-line nautical charts:
http://map.openseamap.org/ For Addu Atoll, it only shows a minor beacon on Bushy Islet (the small island at the northen entrance to the atoll, missing in SH5). No lateral buoys. Here is my rework of Trevally/Sober's map, featuring batimetric lines from the website mentioned above, but with buoys as per sober's chart. The style is roughly based on real Kriegsmarine charts as seen on kartengruppe.it: ![]() ![]() Last edited by gap; 02-13-14 at 07:18 AM. |
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#5 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
Uploads: 0
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Way to go Sober, and also Gap for the chart website link.
Now we really are sailing in a real setting. I can hardly see the buoys through the murk caused by Sober's storm clouds. Ah there, through a haze of Sober's Lights is the channel. Ahh, home again.
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Game Designer: Close The Atlantic - World War Three https://boardgamegeek.com/boardgame/...orld-war-three |
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#6 | |
Navy Seal
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#7 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Tanks Trevally,
![]() I will see what I can do with the other port entrances. On a side note: can you please have a look at the websites I have linked in my previous posts here, especially the last one? From there you can get many clues on how to make OH's buoys even more realistic. ![]() |
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