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Old 02-03-14, 01:52 PM   #1
trebby
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Vids like this aaagh.



It can obviously be done.

Goblin no joy yet... will try further.


Privateer are u saying S3D/TT can do this?

As I descibed in my Initial post, I used TT by copying the files to SH3 and back.
Is there a way to do TT directly for SH5?

Trebb
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Old 02-03-14, 03:53 PM   #2
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Quote:
Originally Posted by trebby View Post
Goblin no joy yet... will try further.
What is the problem with Goblin? Have you followed my instructions? After making your changes you should right click on the controller turning red in the 'Project Tree', and select 'Save changes' from the following pop-up menu.

Quote:
Originally Posted by trebby View Post
Privateer are u saying S3D/TT can do this?

As I descibed in my Initial post, I used TT by copying the files to SH3 and back.
Is there a way to do TT directly for SH5?
Editor used for tweaking game settings doesn't matter. Indeed, numbers are numbers, however you 'write' them

If you have RSD enabled, some systems failing before boat's hull collapses, is a feature (at least as far as the KDB hydrophone is concerned, this is obtained through the 'crash depth' zone setting that I talked about in my previous post).

Regarding the problem with hull collapsing way before the set crash depth is reached, I doubt this is due to any mistake you might have done while tweaking the relevant settings. In my opinion, the point is that as I had written in a previous post, those settings are applied in an odd way that I don't fully understand. The one person that can shed some light on the topic is probably TDW
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Old 02-03-14, 04:58 PM   #3
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OK,

I followed as follows:

Open Goblin app:
In Goblin top menu:
file-open-select "NSS-Uboat7c.GR2", wait a bit...
file-merge- select "NSS_7c.ZON"
file merge- select "NSS_7c.SIM"

In the Goblin Editor:

Double left clic ColisionableObject NSS 7c opens edit field
Single left clic in that opens right Hand field, Change "CrashDepth" value (300m) and Close window.
Now the ZON entries became red.
Did in the ZON the same as before, but new value of 300m was automatically there.
Goblin main: file-save (turns red into black again)
Exit Goblin...

Enter CFG file with Notebook, then:

[Properties]
PeriscopeDepth=12.0
SnorkelDepth=14.0
CrashDepth=300
MaxDepth=500
DiveDepth=35
SurfaceDepth=5
TorpLaunchMaxDepth=20;meters
StormConditions=11,0.4;max wind speed [m/s], max rain intensity [0,1]



I indeed can dive beyond 300m. However Sub is lost because in Zentrale damage area "pressure hull" starts losing Points (from passing 204m on) till it is destroyed. It keeps sinking till "hull integrety" is also "0".

So the cause of death is passing 204m really. (unless immediate surfacing is done. Then even Zentrale press hull can be repaired.)

This I think matches your description with the remark that only TDW might shed some light on this...

If I could delay the "decay" of the press hull to say 290m I probably would get it done.
You mentioned the ZON files of the Systems, but so far I have not found the pressure hull "decay"depth yet...




This:

Regarding the problem with hull collapsing way before the set crash depth is reached, I doubt this is due to any mistake you might have done while tweaking the relevant settings. In my opinion, the point is that as I had written in a previous post, those settings are applied in an odd way that I don't fully understand. The one person that can shed some light on the topic is probably TDW [/QUOTE]

Trebb.
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Old 02-03-14, 05:50 PM   #4
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Quote:
Originally Posted by trebby View Post
I followed as follows:

....
From your description, you used Goblin the right way. If you want to make sure that your settings were saved correctly just close Goblin, run it again, open/merge again GR2 and zon files (merging the sim file isn't really needed in your case), and check that the crash depth property is still set to 300.

Quote:
Originally Posted by trebby View Post
I indeed can dive beyond 300m. However Sub is lost because in Zentrale damage area "pressure hull" starts losing Points (from passing 204m on) till it is destroyed. It keeps sinking till "hull integrety" is also "0".
Two thoughts:

- how are you testing your changes? Have you made sure that you are performing your diving drills on the same u-boat whose settings you had previously modded?

- single zones' 'crash depth' settings, as set in zones.cfg, override the main settings found in u-boat's zon and cfg files. If you are using RSD, it is possible that Vecko has set some critical u-boat zone(s) to crash at around 200 m though I doubt it.

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Originally Posted by trebby View Post
You mentioned the ZON files of the Systems, but so far I have not found the pressure hull "decay"depth yet...
To the best of my knowledge, there is not a single "pressure hull" zone, but various system and compartment zones. You should ask vdr1981 on how the general pressure hull damage, as shown in the damage management interface, is calculated
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Old 02-04-14, 01:40 AM   #5
trebby
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OK,

Goblin editing double checked, changes saved ok.

All changes/checking on active and stable Steel Wolves Megamod (inclusive RSD).

I only test on VIIC boat, as a separate mod, I: activate-change with goblin-reactivate. Then I use the U110 historical (VIIC) Mission to dive to 300plus and have the damage Screen and depth Counter in sight.

The depth at which the Zentrale pressure hull takes damage is
unchanged, remains at 204m. I tried reducing the "damage Points per hitpoint" value, but that is only working at "0", causing a "crash-to-mainscreen" at 500m.(having no leakage ect is unrealistic anyway)

In other instances (norm dam Point hit value "15") it took till about 450m until deathscreen came. So Eventough crushdepth set at 300m, no sudden death on passing that. The time to "0" hull integrety being determining, sinking all the way, and (insane) depth having no direct influence.

The key seems to Change the start of decay of the Zentrale pressure hull Zone away from 204m if deeper diving allowed.

GAP said:
"- single zones' 'crash depth' settings, as set in zones.cfg, override the main settings found in u-boat's zon and cfg files. If you are using RSD, it is possible that Vecko has set some critical u-boat zone(s) to crash at around 200 m though I doubt it."

I might be wrong, but it does look that way...
Have contacted Vecko, see what happens.

Thanks for coaching me trough the Goblin and your encouragement Gap!



Will stay tuned, cheers Trebb.
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Old 02-04-14, 05:42 AM   #6
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Quote:
Originally Posted by trebby View Post
OK,

Goblin editing double checked, changes saved ok.
At least you learned how to use Goblin

Quote:
Originally Posted by trebby View Post
GAP said:
"- single zones' 'crash depth' settings, as set in zones.cfg, override the main settings found in u-boat's zon and cfg files. If you are using RSD, it is possible that Vecko has set some critical u-boat zone(s) to crash at around 200 m though I doubt it."

I might be wrong, but it does look that way...
Have contacted Vecko, see what happens.
There are two easy ways to ascertain it: wainting for an answer by Vecko , or disabling temporarily The Wolves of Steel and repeating your tests with stock game.

On a side note: have you tried setting boat.cfg/boat.zon's crash depth deeper than 300 meters? Does it make any difference?

Quote:
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Thanks for coaching me trough the Goblin and your encouragement Gap!
My own pleasure trebby. I am always glad to help as I can someone who wants to learn
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Old 02-04-14, 02:27 PM   #7
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OK, contacted Vecko,

He said crush behaviour is on his radar for the next version of RSD.
Shared some thoughts.


For the record:

Did testing on vanilla versus Steel Wolves:

Vanilla only has struct integrety and no compartment press hull.
It also does not flood because of depth.
Only struct integrety loss happens at depth of choosing, so easy to mod/enlarge crushdepth.
2 days ago that would suit me, now I know theres more possible so it aint good enough....

1. CFG file MAXDEPTH value at 220m or 400m no noticable impact.

2. ZON file:

crash depth value x 0.8 =+/- effective game crushdepth. (based on 3 tests)

Setting the crashpoint per sec up to 2000 versus dam factor of 1000 (represented as "struct integrety") causes immediate death ("implosion")
HOWEVER, that also means the compartment press hull damage starting at 204m, is "0" in 1 sec, dooming the boat. This side effect negates the possibly simulated implosion as unpractical.

The flooding after 204m I like, the pressure hull decay with it I dont like.
The added weight of flooded water should drag the boat down (if kept unchecked) to crushdepth.
In RL the pressure hull either holds or implodes...at ANY (unknown) time.

My 2 cents, really looking forward too Veckos work on RSD.

In the meantime, I gave my boat some slack by increasing crushdept and reducing dam points per sec. The advantage is minimal:
Basically the unchanged hull decay from 204m is stil there, meaning either immediate surface/repair or sure death if no prompt action taken.

Cheers, Trebb.
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