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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Medic
![]() Join Date: Nov 2002
Location: Dutchman living in beautiful Austria
Posts: 169
Downloads: 212
Uploads: 0
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Thanks guys, for this expert advice!
Gotta love this community ![]() Got something to sink my teeth in after I get rid of a jetlag. ![]() This SH5exe randomizer is great for keeping suspense then... Finding maxdepth should cost dearly in damage, finding crush depth.... ..well crush u ![]() To my limited knowledge, in SH3 the CFG file maxdepth entry had to be stretched to 500m to allow the sub ingame to dive beyond about 280m or so. Cheers, Trebb
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Flying Dutchman |
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#2 |
Black Magic
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I'm fairly certain the cfg file defines the max depth at which the sub CAN start taking damage. It overrides the .sim file's max depth.
The exe then uses this max depth and randomizes it to get the actual crush depth. |
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#3 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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