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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Black Magic
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That's because the sh5.exe randomizes the crush depth. One of the factors in the randomization is the amount of hull damage the sub has. Even if their is no hull damage the exe will randomize the crush depth.
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#2 | |
Navy Seal
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#3 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
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![]() Any idea on how cfg file depth settings are used in game? |
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#4 |
Medic
![]() Join Date: Nov 2002
Location: Dutchman living in beautiful Austria
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Thanks guys, for this expert advice!
Gotta love this community ![]() Got something to sink my teeth in after I get rid of a jetlag. ![]() This SH5exe randomizer is great for keeping suspense then... Finding maxdepth should cost dearly in damage, finding crush depth.... ..well crush u ![]() To my limited knowledge, in SH3 the CFG file maxdepth entry had to be stretched to 500m to allow the sub ingame to dive beyond about 280m or so. Cheers, Trebb
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Flying Dutchman |
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#5 |
Black Magic
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I'm fairly certain the cfg file defines the max depth at which the sub CAN start taking damage. It overrides the .sim file's max depth.
The exe then uses this max depth and randomizes it to get the actual crush depth. |
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#6 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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#7 |
Nub
![]() Join Date: Jul 2002
Location: Cornwall UK
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In the randomization of the crush depth would this remain based on the original depth or on any depth that has been altered?
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#8 | |
Medic
![]() Join Date: Nov 2002
Location: Dutchman living in beautiful Austria
Posts: 169
Downloads: 212
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![]() Quote:
So far, I found any variations made by SH5exe hardly noticeable. Final word by TDW... Trebb.
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