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Old 02-02-14, 11:22 AM   #1
TheDarkWraith
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Quote:
Originally Posted by gap View Post
IIRC, there seem to be a consistent discrepancy between the crash depth set in zon/cfg file and actual crash depth measured in game.
That's because the sh5.exe randomizes the crush depth. One of the factors in the randomization is the amount of hull damage the sub has. Even if their is no hull damage the exe will randomize the crush depth.
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Old 02-02-14, 11:30 AM   #2
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Quote:
Originally Posted by TheDarkWraith View Post
That's because the sh5.exe randomizes the crush depth. One of the factors in the randomization is the amount of hull damage the sub has. Even if their is no hull damage the exe will randomize the crush depth.
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Old 02-02-14, 12:26 PM   #3
gap
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Quote:
Originally Posted by TheDarkWraith View Post
That's because the sh5.exe randomizes the crush depth. One of the factors in the randomization is the amount of hull damage the sub has. Even if their is no hull damage the exe will randomize the crush depth.
good

Any idea on how cfg file depth settings are used in game?
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Old 02-02-14, 01:49 PM   #4
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Thanks guys, for this expert advice!

Gotta love this community

Got something to sink my teeth in after I get rid of a jetlag.

This SH5exe randomizer is great for keeping suspense then...
Finding maxdepth should cost dearly in damage, finding crush depth....
..well crush u

Quote:
Originally Posted by gap View Post
good

Any idea on how cfg file depth settings are used in game?

To my limited knowledge, in SH3 the CFG file maxdepth entry had to be stretched to 500m to allow the sub ingame to dive beyond about 280m or so.

Cheers, Trebb
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Old 02-02-14, 02:23 PM   #5
TheDarkWraith
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I'm fairly certain the cfg file defines the max depth at which the sub CAN start taking damage. It overrides the .sim file's max depth.

The exe then uses this max depth and randomizes it to get the actual crush depth.
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Old 02-03-14, 04:47 AM   #6
gap
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Quote:
Originally Posted by trebby View Post
To my limited knowledge, in SH3 the CFG file maxdepth entry had to be stretched to 500m to allow the sub ingame to dive beyond about 280m or so.
Quote:
Originally Posted by TheDarkWraith View Post
I'm fairly certain the cfg file defines the max depth at which the sub CAN start taking damage. It overrides the .sim file's max depth.

The exe then uses this max depth and randomizes it to get the actual crush depth.
Good to know. Thanks to both of you for sharing your knowledge on the topic
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Old 02-05-14, 04:39 AM   #7
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Quote:
Originally Posted by TheDarkWraith View Post
That's because the sh5.exe randomizes the crush depth. One of the factors in the randomization is the amount of hull damage the sub has. Even if their is no hull damage the exe will randomize the crush depth.
In the randomization of the crush depth would this remain based on the original depth or on any depth that has been altered?
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Old 02-06-14, 02:26 AM   #8
trebby
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Quote:
Originally Posted by Blindside View Post
In the randomization of the crush depth would this remain based on the original depth or on any depth that has been altered?
Blindside, if you mean with original depth the depth as per vanilla, I would say that any randomization will be based on the new, modded, depth.

So far, I found any variations made by SH5exe hardly noticeable.

Final word by TDW...

Trebb.
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