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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Mar 2010
Posts: 9
Downloads: 130
Uploads: 0
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ok thx for help. Problem solved. i think i forgott to run the Ship.exe after add some more mods. After some restarts and run the Ship.exe all sounds fine.
So other question. I saw you Guys has green Numbers and Letters at your tactial Map Mod. For me the Numbers und Letters really unreadable. Is there a way to make them more sharp/readable ? And how you make them green ? thx in advance Greetings Thunder |
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#2 | |
Count Dracula
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can u give us a print screen ? i am not sure what u say sorry .... @DrJones m8 i have a question can u make an option in captain panel where u can hide also the U-boat from the map to be clean map ...
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#3 | |
Samurai Navy
![]() Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 343
Uploads: 0
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I still have something like that in mind when i will implement a real Navigation. But i can put this Option in a Pre Version i will release. The Captain Panel will be redesigned as i got more familiar with the usage of listboxes in this game. Best Regards DrJones ![]() |
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#4 | |
Count Dracula
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#5 |
Watch
![]() Join Date: Feb 2011
Location: Indonesia
Posts: 19
Downloads: 209
Uploads: 0
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Is there any way to make snorkle available in this Magui?
I like to approach to target submerged with the snorkle raised so the target can't see me after too late (close distance) and i can move a bit fast around 10 knot (not only 5-6 knot without snorkle and ussually make me not become a sea wolf but a turtle behind them ![]() Or any one can make this mod Uboat Snorkel for SH5 by TheDarkWraith compatible with Magui please? ![]() |
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#6 | |
Count Dracula
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#7 |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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Hi Sjizzle
Should be from 1943 - Here's a little bit of the snorkel history: http://en.wikipedia.org/wiki/Submarine_snorkel ![]() |
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