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Old 01-27-14, 09:07 AM   #1
[J4F] Thunder666
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ok thx for help. Problem solved. i think i forgott to run the Ship.exe after add some more mods. After some restarts and run the Ship.exe all sounds fine.

So other question. I saw you Guys has green Numbers and Letters at your tactial Map Mod. For me the Numbers und Letters really unreadable. Is there a way to make them more sharp/readable ? And how you make them green ?

thx in advance

Greetings Thunder
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Old 01-27-14, 11:17 AM   #2
Sjizzle
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Quote:
Originally Posted by [J4F] Thunder666 View Post
ok thx for help. Problem solved. i think i forgott to run the Ship.exe after add some more mods. After some restarts and run the Ship.exe all sounds fine.

So other question. I saw you Guys has green Numbers and Letters at your tactial Map Mod. For me the Numbers und Letters really unreadable. Is there a way to make them more sharp/readable ? And how you make them green ?

thx in advance

Greetings Thunder

can u give us a print screen ? i am not sure what u say sorry ....

@DrJones
m8 i have a question
can u make an option in captain panel where u can hide also the U-boat from the map to be clean map ...
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Old 01-27-14, 02:11 PM   #3
DrJones
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Originally Posted by Sjizzle View Post
can u give us a print screen ? i am not sure what u say sorry ....

@DrJones
m8 i have a question
can u make an option in captain panel where u can hide also the U-boat from the map to be clean map ...
Hey Mate...

I still have something like that in mind when i will implement a real Navigation.
But i can put this Option in a Pre Version i will release.

The Captain Panel will be redesigned as i got more familiar with the usage of listboxes in this game.

Best Regards

DrJones
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Old 01-27-14, 03:00 PM   #4
Sjizzle
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Originally Posted by DrJones View Post
Hey Mate...

I still have something like that in mind when i will implement a real Navigation.
But i can put this Option in a Pre Version i will release.

The Captain Panel will be redesigned as i got more familiar with the usage of listboxes in this game.

Best Regards

DrJones
thx for the info m8
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Old 02-03-14, 01:28 AM   #5
Kapten Nemo
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Is there any way to make snorkle available in this Magui?
I like to approach to target submerged with the snorkle raised so the target can't see me after too late (close distance) and i can move a bit fast around 10 knot (not only 5-6 knot without snorkle and ussually make me not become a sea wolf but a turtle behind them )

Or any one can make this mod Uboat Snorkel for SH5 by TheDarkWraith compatible with Magui please?

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Old 02-03-14, 11:12 AM   #6
Sjizzle
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Originally Posted by Kapten Nemo View Post
Is there any way to make snorkle available in this Magui?
I like to approach to target submerged with the snorkle raised so the target can't see me after too late (close distance) and i can move a bit fast around 10 knot (not only 5-6 knot without snorkle and ussually make me not become a sea wolf but a turtle behind them )

Or any one can make this mod Uboat Snorkel for SH5 by TheDarkWraith compatible with Magui please?

the snorkel will be awiable 1939 or 1940 IDR exactly when ...
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Old 02-04-14, 04:11 AM   #7
Silent Steel
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Originally Posted by Sjizzle View Post
the snorkel will be awiable 1939 or 1940 IDR exactly when ...
Hi Sjizzle


Should be from 1943 -
Here's a little bit of the snorkel history: http://en.wikipedia.org/wiki/Submarine_snorkel

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