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Old 01-20-14, 06:25 PM   #1
HertogJan
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Thanks for the heads up, I'm however using ISE v3 for TMO / RFB by Caustic.

Here's the changelog from Caustic
Quote:
Originally Posted by Caustic View Post
This version of improved stock environment is designed to be used with RFB or TMO, and could possibly *most likely* work with other megamods such as OM and FOTRS. The mod simply changes the ocean and sky colors and adds some custom sounds that you will enjoy.

I have not tested Improved Stock Environment in those respective mods.

-Extract to Generic Mod Enabler folder
or C:\Program Files (x86)\Ubisoft\Silent Hunters Wolves of the Pacific\Data

Improved Stock Environment v3
by Caustic
There's no mention about RSRDC and haven't had a problem yet, when I notice glitches or CTD's I'll know where to look first.
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Old 01-20-14, 07:03 PM   #2
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Quote:
Originally Posted by HertogJan View Post
Thanks for the heads up, I'm however using ISE v3 for TMO / RFB by Caustic.

Here's the changelog from Caustic


There's no mention about RSRDC and haven't had a problem yet, when I notice glitches or CTD's I'll know where to look first.
what you have to realize is that he isn't saying TMO will still work the same, he is just saying the game itself will still work fine if his mod is added over TMO. this does not mean the entire "feel" of TMO wont change because the AI and the sensors will now be working differently.

there is a big difference in if a mod will have conflicts with other mods and weather the changes made will or wont have side effects that alter how things work in those mods.

you wont see things like ships sailing upside down or anything but what an example might be is in the detection ranges being changed and weather your sensors pick things up farther then they should or maybe not until its too late. so it changes the difficulty level of the mod.

changing the environment changes how the game "sees" things so when this changes your mod must be adjusted so sensors detect things at the correct ranges and under the correct conditions and this is what TMO and RFB has done after adding their own environmental mods. if you change all that with some new environmental mod then all these corrections are now wrong and there is no way to tell how far off things will be and if its very noticeable or maybe it wont be but it will be off to some extent.
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Old 01-21-14, 05:48 AM   #3
HertogJan
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So if I understand correctly Environmental files like:

EnvColors_Arct.dat, EnvColors_Alt.dat and EnvColor_Med.dat
SkyColors_Arct.dat, SkyColors_Alt.dat and SkyColors_Med.dat
(These files in the Env. folder together with Wav. files in the sound folder are the only files in ISE v3).

were made to work in conjunction with Sensor.dat and will influence the AI visuals / sensors in some way, like fog influences visuals.



HJ
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Old 01-21-14, 09:58 AM   #4
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Unless I have misread something in the original documentation you should not run RSRD after any other mod than TMO.

You have :

1) TriggerMaru_Overhaul v2.5
2) TMO 2.5 Small Patch
3) IJN Radar Fix for TMO2
4) LST TMO 2
5) Ship_Plane_Fire damage v1.3
6) TMO Smoke MOD
7) RSRD_TMO v502
8) RSRD v5xx Patch 1


But from what I have read in the mod documentation the first four should be this:

1) TriggerMaru_Overhaul v2.5
2) TMO 2.5 Small Patch
3) RSRD_TMO v502
4) RSRD v5xx Patch 1

There is no perfect solution because mods are made by varying persons and few test them with every other mod out there to check compatibility and function. There are suggested best practices and you may find a mod order or grouping to play fine for a while and then all of a sudden you have glitches down the road.

The bottom line is ...
if it is working
it is working
if it is not working
it is not working
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Last edited by merc4ulfate; 01-21-14 at 10:19 AM.
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Old 01-21-14, 10:29 AM   #5
HertogJan
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Quote:
Originally Posted by merc4ulfate View Post
You have :

1) TriggerMaru_Overhaul v2.5
2) TMO 2.5 Small Patch
3) IJN Radar Fix for TMO2
4) LST TMO 2
5) Ship_Plane_Fire damage v1.3
6) TMO Smoke MOD
7) RSRD_TMO v502
8) RSRD v5xx Patch 1


But from what I have read in the mod documentation the first four should be this:

1) TriggerMaru_Overhaul v2.5
2) TMO 2.5 Small Patch
3) RSRD_TMO v502
4) RSRD v5xx Patch 1

There is no perfect solution because mods are made by varying persons and few test them with every other mod out there to check compatibility and function. There are suggested best practices and you may find a mod order or grouping to play fine for a while and then all of a sudden you have glitches down the road.
So did I but after reading this (from a older thread I made when I swiched over from 1.4 to 1.5) I decided to stick with this... makes sens in a way.

Quote:
Originally Posted by Webster View Post
for me i like to keep things grouped together in order of the mod they are for so i would do TMO then all TMO ad-ons or fixes to complete that mod install first, then RSRDC then all RSRDC ad-ons or fixes to complete that mod install, and so on with the other mods.

i am not saying this is the correct install order but if it were me i would install like this:

TriggerMaru_Overhauled 2.5
IJN_Radar_Fix_for_TMO2_v1
Easier AI for TMO - (if used)
RSRDC_TMO_V502
RSRDC_V5xx_Patch1
Fixed_CD_sonar_RSRDC
Fixed_Zero_Bomb_Load_RSRDC

TMO_Visuals_for_RSRDC
1.5_Optical Targeting Correction 031312 for RSRDCv502
1.5_OTC_Realistic Scopes for 8 to 5 RSRDCv502
Convoy Routes TMO+RSRD Map
Improved Stock Environment_v3_TMO&RFB
TheDarkWraith_DC_Water_Disturbance_v2_0_SH4


Quote:
Originally Posted by merc4ulfate View Post
The bottom line is ...
if it is working
it is working
if it is not working
it is not working
So very true
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Old 01-23-14, 09:32 AM   #6
HertogJan
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I found the answer I was hoping not to find
Copy and pasting is out

Quote:
Originally Posted by Armistead View Post
Depends on what you're after. You could copy the stock env. file and make a mod, but you would get all stock colors for water, fog, clouds, etc. When you design an env, you have to match and blend certain colors for a natural effect. Simply, if you're using the env. mod in TMO and did nothing but add stock water, most likely the fog or horizon would look funny. Also, they're are a few values in the env. file that effect sensors

Darn, I was so hoping to be able to change the ocean color in either TMO or Traveler Mod myself but messing around in .dat files is definitely not my thing.
I've destroyed more programs trying to alter them then I care to count

Therefore I would like to ask if someone can change the water color and put it in a JSGME ready download. (Preferably one for TMO and one for Traveller as I have two SH4 running).
It's only the water color I would like to have changed, rest is perfectly fine, I'm hoping it’s not a big issue and can be done without affecting the AI sensors and visuals of the Mod(s).



Thanks in advance,


HJ
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Old 01-23-14, 12:44 PM   #7
Armistead
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You shouldn't have a problem if you want to change just the water colors, for the most part simply changing colors doesn't have much effect, as long as you stay in the same tone range...they really have little effect during the day as far as sensors...although they can effect visuals at night.

If you look in the env files, you see numerous value for clouds, fog, water, etc, then numerous lighting values. The problem with using a stock env over TMO is it also changing many of the light values, that's when sensors may have a different effect, but mostly at night. It's not that changing the env values will crash your game, it's just they may impact the mod makers intent how sensors react. For instance, if you add more light impact at night, visuals go way up or if you lighten or darken clouds, water, fog, it can change visuals. For the most part you can't screw up visuals with just the env files during the day, unless you make drastic changes, due to the mass amount of light used, but you can really impact night visuals making env. file changes...In fact, I found every a tenth of a percent had impact...

You can simply get the color values from stock and replace those in TMO's env., leaving other values alone. Simply, if you think water is too blue, use a different color, but try to stay close to the same tone, like use a dark grey/green to replace a dark blue...It's when you start changing all colors you have to be careful, because you want a realistic natural look...

I don't have all my files or even the PC with SH4 right now...that one is broke. I think I still have my night surface attack env for TMO. I did change the night env pretty much so you could pull off realistic surface attacks based on the moonlight, besides that, I left all of TMO's env day colors alone, except I think I changed the water colors more like stock...I emailed that mod to a few, so I may still have that one in my email folder if you want to try it.

It may work fine with Travs mod...He did use a solid cloud shader that goofed lighting and effect in my mod, so I think I included TMO's shader in my mod so it would overwrite it if used over the Trav mod.

If you want to simply do your own water colors, PM me and I'll be glad to walk you through it...very easy to do.
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Last edited by Armistead; 01-23-14 at 01:31 PM.
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Old 09-14-14, 09:16 AM   #8
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Quote:
Originally Posted by HertogJan View Post
I found the answer I was hoping not to find
Copy and pasting is out




Darn, I was so hoping to be able to change the ocean color in either TMO or Traveler Mod myself but messing around in .dat files is definitely not my thing.
I've destroyed more programs trying to alter them then I care to count

Therefore I would like to ask if someone can change the water color and put it in a JSGME ready download. (Preferably one for TMO and one for Traveller as I have two SH4 running).
It's only the water color I would like to have changed, rest is perfectly fine, I'm hoping it’s not a big issue and can be done without affecting the AI sensors and visuals of the Mod(s).



Thanks in advance,


HJ
Did you ever got that water color ? I would like to get green color back too
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Old 09-14-14, 10:20 PM   #9
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Quote:
Originally Posted by Haukka81 View Post
Did you ever got that water color ? I would like to get green color back too

Have you tried ISE mod.

Changing water colors is easy with the S3D. If you don't want to make a mod, just disable TMO or your last mod with env changes and change the water color in the environment atl file of tmo or trav, save and enable it.....
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