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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
Uploads: 0
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The mod file names are the same ones used by Ubisoft, since they are replacements. The patch uses the same names so an overwrite happens.
I used JGSME to unload all mods (after printing my mod list) and then reloaded each mod. I'm back to what I had, almost. There are some slight differences to figure out, mostly visual I hope. ![]()
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Game Designer: Close The Atlantic - World War Three https://boardgamegeek.com/boardgame/...orld-war-three |
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#2 |
Sea Lord
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Rather than printing a mod list and reactivating each mod manually, why not just use the Save Mod Profile and Load Mod Profile functions under the Tasks pop-up menu in JSGME? Easier and not as prone to make mistakes as I am.
![]() Last edited by BigWalleye; 01-18-14 at 04:03 PM. |
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#3 |
A-ganger
![]() Join Date: Apr 2009
Posts: 80
Downloads: 90
Uploads: 2
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A patch after almost 4 years of silence? I don't think so.
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