![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 | |
Grey Wolf
![]() Join Date: Sep 2006
Location: NY
Posts: 995
Downloads: 1078
Uploads: 6
|
![]() Quote:
![]() What triggers the crew state? Maybe useful for voices reloaded, too, by keeping code smaller.
__________________
JSGME help links and common error solutions |
|
![]() |
![]() |
![]() |
#2 |
A-ganger
![]() Join Date: Apr 2009
Posts: 80
Downloads: 90
Uploads: 2
|
![]()
The crew state is triggered automatically by the game. For example, if a line like this one is triggered:
Code:
Dialog:PlaySound( "ChiefEngineer_slash_", "MC_CR_CHIEF_01_A", 0 ); |
![]() |
![]() |
![]() |
#3 |
Ace of the deep .
|
![]()
Is that everything now , apart from real navigation ? Can I disable the officers bar now ?
|
![]() |
![]() |
![]() |
#4 |
A-ganger
![]() Join Date: Apr 2009
Posts: 80
Downloads: 90
Uploads: 2
|
![]()
Yeah, I guess so. Pretty much everything apart from real nav is accessible through dialogs now.
![]() |
![]() |
![]() |
![]() |
#5 | |
Grey Wolf
![]() Join Date: Sep 2006
Location: NY
Posts: 995
Downloads: 1078
Uploads: 6
|
![]() Quote:
__________________
JSGME help links and common error solutions |
|
![]() |
![]() |
![]() |
#6 |
Ace of the deep .
|
![]()
Awesome mod , what about decks awash and ahead one third ?
Last edited by THE_MASK; 01-17-14 at 03:49 PM. |
![]() |
![]() |
![]() |
#7 | |
A-ganger
![]() Join Date: Apr 2009
Posts: 80
Downloads: 90
Uploads: 2
|
![]() Quote:
Thanks. I actually don't exactly know how it works. I can't find it in commands.cfg which means I can't add it to dialogs. Basically the same scenario as with real navigation. |
|
![]() |
![]() |
![]() |
#8 |
Ace of the deep .
|
![]()
I can do the real navigating quite easily with just automation . When I get a bit lost or entering unfamiliar places I just slow down my sub so I get navigation marks closer together on the nav map .
Last edited by THE_MASK; 01-17-14 at 07:59 PM. |
![]() |
![]() |
![]() |
#9 |
Swabbie
![]() Join Date: Jun 2013
Location: Brazil
Posts: 5
Downloads: 48
Uploads: 0
|
![]()
Hey Captains! Is this mod compatible with latest version of TWOS? Just to make sure. I ran in some issues, it misses some dialogs, like the purify oxygen cartridges one and some others D: Also, some CTD ;/
Last edited by icarogib; 04-21-20 at 08:03 PM. Reason: Missing infos |
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|