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Old 01-16-14, 02:23 PM   #1
Mikemike47
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Quote:
Originally Posted by archer9 View Post
v0.3.1
When an order is clicked, SO, WO and Nav will now use a different speech file according to the crew state (Normal/Tension/Whisper).
again.
What triggers the crew state? Maybe useful for voices reloaded, too, by keeping code smaller.
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Old 01-16-14, 04:08 PM   #2
archer9
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The crew state is triggered automatically by the game. For example, if a line like this one is triggered:

Code:
Dialog:PlaySound( "ChiefEngineer_slash_", "MC_CR_CHIEF_01_A", 0 );
the game will automatically look for a speech file with that name in all three folders - Normal, Tension and Whisper. If the assigned filename is found only in one of those folders, it will use it for all states.
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Old 01-17-14, 04:57 AM   #3
THE_MASK
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Is that everything now , apart from real navigation ? Can I disable the officers bar now ?
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Old 01-17-14, 06:21 AM   #4
archer9
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Yeah, I guess so. Pretty much everything apart from real nav is accessible through dialogs now.
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Old 01-17-14, 12:55 PM   #5
Mikemike47
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Quote:
Originally Posted by sober View Post
Is that everything now , apart from real navigation ? Can I disable the officers bar now ?
Quote:
Originally Posted by archer9 View Post
Yeah, I guess so. Pretty much everything apart from real nav is accessible through dialogs now.
So if I summarize this correctly, once the officer bar is disabled, we access the dialog by using the command key "T" for the transport panel?
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Old 01-17-14, 03:38 PM   #6
THE_MASK
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Awesome mod , what about decks awash and ahead one third ?

Last edited by THE_MASK; 01-17-14 at 03:49 PM.
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Old 01-17-14, 04:03 PM   #7
archer9
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Quote:
Originally Posted by Mikemike47 View Post
So if I summarize this correctly, once the officer bar is disabled, we access the dialog by using the command key "T" for the transport panel?
If you mean teleport, then yes I think so.

Quote:
Originally Posted by sober View Post
Awesome mod , what about decks awash ?
Thanks. I actually don't exactly know how it works. I can't find it in commands.cfg which means I can't add it to dialogs. Basically the same scenario as with real navigation.
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Old 01-17-14, 06:09 PM   #8
THE_MASK
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I can do the real navigating quite easily with just automation . When I get a bit lost or entering unfamiliar places I just slow down my sub so I get navigation marks closer together on the nav map .

Last edited by THE_MASK; 01-17-14 at 07:59 PM.
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Old 04-05-19, 06:54 PM   #9
icarogib
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Hey Captains! Is this mod compatible with latest version of TWOS? Just to make sure. I ran in some issues, it misses some dialogs, like the purify oxygen cartridges one and some others D: Also, some CTD ;/

Last edited by icarogib; 04-21-20 at 08:03 PM. Reason: Missing infos
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