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#1 |
Machinist's Mate
![]() Join Date: Jun 2011
Location: N 50 4 E 14 25
Posts: 127
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Wow, that was quick! Thank you :-)
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#2 |
Weps
![]() Join Date: Jan 2011
Posts: 359
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We like to help folks around here as quickly as possible. We all know that we have things to do like sink ships and eat chips
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#3 |
Machinist's Mate
![]() Join Date: Jun 2011
Location: N 50 4 E 14 25
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Well, i have another questions, now it's about 3D models and Silent 3ditor.
1. In Locations.cfg, when add lighthouse, there's only parameter about altitude of object. It's OnLand paraeter, which is type boolean. When i set it false, lighthouse is rendered from sea level, so when is on the ground, it's rootet underground. How much, it depend on local terrain height. When i set OnLand=true, lighthouse is flying about 1 - 3 m over land. So my idea was, that it's by definition of positioning lighthouse object. I open Harbor_Kit.dat in S3ditor and change Y parameter of lighthouse to 0, but nothing happen. I tried set Y to -3 and nothing happen too. What i'm doing wrong, or where can be problem? EDIT: When i'm talking about XYZ coordinates, i mean "Translation:" coordinates in S3D. MinBuildingTerrainHeight=0 in Locations.cfg 2. When i look to preview of lighthouse 3D model in Silent 3Ditor (ver. 0.9.9.0, i didn't look if newer version exist) and after that i want to see preview of other object, i see model of lighthouse all the time. When i close editor and open dat file again, situation is the same. I can only see a lighthouse model even when i'm clicking to any object. Is it some sort of bug of S3D, or what? Last edited by JeromeHeretic; 01-01-14 at 03:55 PM. |
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#4 |
Stowaway
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Can you give me a download of your file?
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#5 |
Machinist's Mate
![]() Join Date: Jun 2011
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Here it is: http://www.ucw.cz/~jerome/Harbor_kit.dat but it's standard GWX Harbor_kit.dat. As i remember i was not editing it. I only change a skin of lighthouse to black and white version in high resolution, just change one embeded picture to other one. But problem with flying lighthouses was in game (or in GWX, not sure if it's GWX specific problem) as i remember, because i remember flying lighthouse on Helgoland.
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#6 |
Stowaway
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The file you provided is NOT the standard GWX 3 Harbor_kit.dat!
It is wildly larger then stock from GWX 3. I can't help you. Last edited by Madox58; 01-01-14 at 05:32 PM. |
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#7 |
Machinist's Mate
![]() Join Date: Jun 2011
Location: N 50 4 E 14 25
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Well, i go to do deeper search in my mod mess and find origin of this dat file.
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#8 |
Planesman
![]() Join Date: Jan 2010
Location: Italy
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I don't know if I have well understood your problem so I'll try to reply to your question #2...
When you have already opened SD3(for example you're looking at a lighthouse.DAT file) and you want to open another .DAT,SIM or Zone of another object at the same time(for example an aircraft.DAT file) just click on File(in the left top corner) then "Open" and then select the file you want to open. Another option is File/Recent Filles I hope this was the problem ![]() |
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#9 |
Machinist's Mate
![]() Join Date: Jun 2011
Location: N 50 4 E 14 25
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Problem with S3D view was between the chair and the keyboard. :-)
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#10 |
Machinist's Mate
![]() Join Date: Jun 2011
Location: N 50 4 E 14 25
Posts: 127
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But i have another question about Cameras.dat - Where is setting for stabilized/not stabilized view? I'm sure i seen it somewhere and now i can't find it. I want to change view in AA gun to stabilized, because i have a sextant on AA station.
EDIT: Found it... but where is defined, that naval bases do marks in map? I want to do that lighthouses do this marks too... Last edited by JeromeHeretic; 01-04-14 at 05:46 AM. |
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#11 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
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Controller: RestrictedRotation...
Parameter: Tight. IIRC.
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