![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 | |
Sailor man
![]() Join Date: Jan 2009
Posts: 46
Downloads: 85
Uploads: 0
|
![]() Quote:
Thanks for the fast reply! |
|
![]() |
![]() |
![]() |
#2 | |
Best Admiral in the USN
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#3 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
|
![]() SHCE had the chlorine problem modeled. Whether something could be done for SH4 or not, I have no idea. It seems like a lot of basic physics elements in SH4 are oversimplified, so I imagine it would be difficult, if it could be done at all. |
![]() |
![]() |
![]() |
#4 |
Rear Admiral
![]() |
![]()
I think using a copy ofthe CO2 was been looked at, just another tab with a green color, but obvious never worked. I looked at it once, couldn't figure a switch to get it to connect to battery damage and even if you could you would be stuck with one rate of release.
__________________
![]() You see my dog don't like people laughing. He gets the crazy idea you're laughing at him. Now if you apologize like I know you're going to, I might convince him that you really didn't mean it. |
![]() |
![]() |
![]() |
#5 |
DILLIGAF
Join Date: Feb 2007
Location: florida
Posts: 2,058
Downloads: 210
Uploads: 0
|
![]()
I'd like to see an occasional on-board fire after an attack ... would be interesting to see and watch the o2 drop like a rock.
|
![]() |
![]() |
![]() |
#6 | |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
|
![]() Quote:
I don't remember too much about SHCE, but fires did break out sometimes. I don't know if smoke or toxic gases were modeled in that. |
|
![]() |
![]() |
![]() |
#7 |
Ace of the Deep
![]() Join Date: Mar 2007
Posts: 1,288
Downloads: 85
Uploads: 0
|
![]()
I remember in SH2, you had occasional mechanical breakdowns to deal with, even when there was no enemy around. It gave you something to work on and worry about on during those dull periods between attacks.
|
![]() |
![]() |
![]() |
#8 |
DILLIGAF
Join Date: Feb 2007
Location: florida
Posts: 2,058
Downloads: 210
Uploads: 0
|
![]()
The break downs would make it interesting when your trying to complete a mission.
When I was in the Navy I can recall 3 different fire incidents all caused by human error. ![]() ![]() On a funnier note the XO ![]() ![]() ![]() ![]() Oh yeah I just remembered we took damage in a storm in the Gulf of Mexico and had to have some minor repairs done in Fort Lauderdale. It would be nice to have storm damage in the game as well. I see it on merchant shipping but never on the player side. |
![]() |
![]() |
![]() |
#9 | ||
Sailor man
![]() Join Date: Jan 2009
Posts: 46
Downloads: 85
Uploads: 0
|
![]() Quote:
Quote:
I do find it really unfortunate how Ubisoft has taken the Silent Hunter series and simplified it with each release. I started with SH3, saw big arcady changes in SH4, SH5 was laughable if it weren't for mods, and I'm learning the even earlier games in the series had chlorine gas and such modeled. I notice now a lot of games are taking this route. What happened to the sim genre? That aside, thanks everyone for the awesome replies and information. Sure do like this community a lot! |
||
![]() |
![]() |
![]() |
#10 | |
Argentinian Skipper
|
![]() Quote:
![]() Regards. Fitzcarraldo ![]()
__________________
My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
|
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|