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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() I wonder if the CityLights controller would still work when placed on equipment objects rather than on ship models. Quote:
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#2 | ||
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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Quote:
Quote:
Very dim and badly adjustable glow. Badly adjustable shading of not glowing parts of the texture... IIRC. All this is not very good looks in the game. I don't like.....
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 11-27-13 at 03:54 AM. |
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#3 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#4 |
Watch
![]() Join Date: Mar 2010
Location: Copenhagen, Denmark
Posts: 27
Downloads: 144
Uploads: 0
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When reading this thread I am getting the impression, that navigationlights are not that easy to employ and I wonder, whether it makes sense to use a lot of valuable modding effort to add navigationlights to neutral ships as the vessels, that we are looking for, surely would be carely covered and dark as the night. Just my opinion
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#5 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() Quote:
Even so we should still maintain some level of ambiguity, so to keep you virtual skippers always alert ![]() |
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