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Old 11-10-13, 10:40 AM   #1
Sailor Steve
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I played the original - once. As I recall we had a player for each participating nation. The main hurdle for the Axis side is to keep the US out of the war for as long as possible. Each action has the potential of influencing US entry, so everything must be considered carefully.

At the time WIF made Axis and Allies look like a kiddie game. I don't know how much A&A has evolved over the years, but WIF is still the biggest, most elaborate board war game I've ever seen.
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Old 11-10-13, 11:26 AM   #2
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Quote:
Originally Posted by Sailor Steve View Post
but WIF is still the biggest, most elaborate board war game I've ever seen.
There is always some bigger fish. "Europa" by Game Designer'S Workshop GDW

http://en.wikipedia.org/wiki/Europa_(wargame)
http://hmsgrd.com/wordpress/?page_id=20

Russian front: http://hmsgrd.com/images/consimworld...he%20south.jpg (from the second link above, many more pics in there)
And all of Europe: http://hmsgrd.com/images/grandeuropa%20_south.jpg

The "Strike" series by Victory Games VG also was not really small. "Gulf Strike" brought me to breaking point.

I would wish for a PC conversion of the original "Flight Leader" (Avalon Hill). I loved that one.
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Old 11-10-13, 07:17 PM   #3
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I also used to play certain wargames against myself, but that was a long time ago before computer games. To me, an involved and expensive game like WiF, without an AI is just unacceptable.

Take War in the Pacific, for example. Going by what is said on the forums, many of the more devoted players consider games against the AI to be of little value, and only a human opponent will really offer a worthwhile challenge. I don't disagree with their assessment of the AI, but in a game which has the potential of outlasting many marriages, how sensible is it to expect an opponent to will actually finish a game? Furthermore, the subordinate AI offers little help to the player, and more or less forces him to micro-manage everything to an absurd degree.

IMO, games of this nature need the strongest possible AI.
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Old 11-10-13, 07:34 PM   #4
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The strongest possible AI. Well, that is what they struggle to achieve in WiF. Since years. I know that they said long time ago they want to implement AI later. I do not know whether that has changed - it has been a long time, a very long time, since I checked their forums last time. Two years or so.
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Old 11-10-13, 09:47 PM   #5
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I have been waiting on WIF for 10 years now...
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