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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Eternal Patrol
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I played the original - once. As I recall we had a player for each participating nation. The main hurdle for the Axis side is to keep the US out of the war for as long as possible. Each action has the potential of influencing US entry, so everything must be considered carefully.
At the time WIF made Axis and Allies look like a kiddie game. I don't know how much A&A has evolved over the years, but WIF is still the biggest, most elaborate board war game I've ever seen.
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#2 | |
Soaring
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![]() Quote:
![]() http://en.wikipedia.org/wiki/Europa_(wargame) http://hmsgrd.com/wordpress/?page_id=20 Russian front: http://hmsgrd.com/images/consimworld...he%20south.jpg (from the second link above, many more pics in there) And all of Europe: http://hmsgrd.com/images/grandeuropa%20_south.jpg The "Strike" series by Victory Games VG also was not really small. "Gulf Strike" brought me to breaking point. I would wish for a PC conversion of the original "Flight Leader" (Avalon Hill). I loved that one.
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#3 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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![]() I also used to play certain wargames against myself, but that was a long time ago before computer games. To me, an involved and expensive game like WiF, without an AI is just unacceptable. |
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#4 |
Soaring
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The strongest possible AI. Well, that is what they struggle to achieve in WiF. Since years. I know that they said long time ago they want to implement AI later. I do not know whether that has changed - it has been a long time, a very long time, since I checked their forums last time. Two years or so.
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If you feel nuts, consult an expert. |
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#5 |
Captain
![]() Join Date: May 2007
Posts: 518
Downloads: 62
Uploads: 0
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I have been waiting on WIF for 10 years now...
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NASA's budget in 2011... $19 billion. Result: Hi-resolution images from 127 million miles away. AT&T's budget in 2011... $20 billion. Result: Still can't get any signal from my bathroom. |
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