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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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I can also make two versions, one for Dyn. env. and one for Real env. PS. Real environment is also a very good mod! |
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#2 | |
XO
![]() Join Date: May 2008
Location: oslo,Norway
Posts: 424
Downloads: 254
Uploads: 0
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The CTD was not the same as the one discussed in CTD hunt where we always managed to see a glimpse of the bunker before it crashed. I can not guarantee anything xpt it worked fine after I took it out. This might be specific for my comp only. |
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#3 | |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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#4 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Maybe stoianm will be able to add some further detail. Quote:
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#5 |
Ace of the deep .
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Wouldnt be the TDW_FXU_Flares_Materials.DAT causing the ctds ?
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#6 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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I think Rongel has added the "regular" Materials.dat to his mod for two reasons: compatibility with stock game, and some guns still firing starshells even with FXU enabled.
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#7 |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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It shouldn't, it works just like the edited materials.dat file. Only reason could be that I used the file from FXU v21, and not from 22, but the files seem identical, there shouldn't be any problem.
I did some new tests but can't replicate the CTD's, everything is like it should be. I did even couple of "Silentotto" campaign starts, no crashes. ![]() So all extra info concerning is welcome concerning possible starshell related CTD's. EDIT: Include your mod list too! |
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#8 |
Ocean Warrior
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I think there is the same issue that I had/have.. more mods = more unexplained CTDs..
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#9 | |
XO
![]() Join Date: May 2008
Location: oslo,Norway
Posts: 424
Downloads: 254
Uploads: 0
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I m talking about silentotto starts.(wich isn t so important isolated , but it shows something is wrong) I thought first it was OH2 , but I rolled back and found oh2 also worked with only starshells, fx update new ui s and Irai.I started adding mods and It worked until I installed the TDW chimney fix ![]() |
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#10 | |
XO
![]() Join Date: May 2008
Location: oslo,Norway
Posts: 424
Downloads: 254
Uploads: 0
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HTML Code:
Accurate German Flags sobers game loading tips V8 SH5 Das Boot Departure Theme SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch sobers multi color mod V5 Real Environment - Revision_3 sobers base sky mechanics V1 Water reflections intensity varied by available sunlight by TheDarkWraith sobers water splash anim SH5 sobers see thru wake fix sobers best ever fog V22 SH5 sobers better terrain v4 SH5 SH5_7A_Conning_Fix Fuel Gauge WoGaDi_SteelViking's Interior Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober EUF_UBoat_FX_v0_0_3_ byTheBeast FX_Update_0_0_22_ByTheDarkWraith FX_Update_0_0_22_Torpedoes - MagDet range 3m (modified for torpedoes failure patches) AI_sub_crew_1_0_2_TheDarkWraith NewUIs_TDC_7_4_2_ByTheDarkWraith NewUIs_TDC_7_4_2_alt_officer_wounded_by_Torpedo NewUIs_TDC_7_4_2_Real_Navigation NewUIs_TDC_7_4_2_RadCapTools_0_2_alpha HydrophoneFollowNearestContactFix_For_NewUIs_TDC_7_1_0_To_7_5_0 Submarine's .sim&cfg (modified for engine ratio + independent control patches).7z Sjizzle's - Charts for NewUIs part1_07.06.2013 Manos Scopes-patch for 16x9 IRAI_0_0_39_ByTheDarkWraith IRAI_0_0_39_ByTheDarkwraithpatch1 R.E.M_by_Xrundel_TheBeast_1.2 R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible Depth Charge Fix Reduced Explosion Range Cerberus62 Corrected Depth Charge Projector 1.0 Reworked Morale and Abilities v.1.1 Speech fixes and additions (german version) sobers green crew training V4 SH5 TDW FX Fix for Sobers chimney smoke Church's Compass Dials Mod v2.2 - Option Two OPEN HORIZONS II_full v2.2 R.S.D. - Reworked Submarine Damage v5.4 by vdr1981 R.S.D. & R.E.M. - GHG Hydrophone add-on (no hyd on surface) Bullet_spark_test SkyBaron's Leigh Light for SH5 1.1 Sobers Terrain fix for OH2 V2.2 RPM Hydrophone v2.2.1 Realistic_Hydrophone_1_1 Expanded Navies by Cybermat47 v.1.0.01 smaller flags for Warships 1_0b sobers Lights Cfg V5 SH5 Trevally Tutorial - All v0.2(for OHIIv1.3) Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v3.1 Trevally TDC Help v2 Patrolsearch autoscriptsV04 sobers hud sounds V1 SH5 sobers Realistic contrast V7 SH5 sobers realistic underwater FX6 SH5 EQuaTool 01.01 by AvM - Large Style AOB slide ruller for TDW UIs and MO by stoianm gap - HD 1 deg Scope Bearing v 1.0 Shadow Improvement ModLR sobers bad weather deck gun V5 SH5 sobers map colors SH5 V1 Grossdeutscher Rundfunk It says: "Materials.dat" has already been altered by the "Real Environment - Revision_3" mod. "TDW_FXU_Flares_Materials.DAT" has already been altered by the "FX_Update_0_0_22_ByTheDarkWraith" mod. Good luck in your problemhunt ![]() |
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#11 |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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Thanks for the info! But I still don't spot any bugs roaming around, your list looks ok, both of the overwrites should be ok, and work for me just fine. I saw that you don't have the new FX update patch that should remove some crashing, maybe that will fix the issue??? Maybe sober was also suffering because of that?
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#12 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#13 |
XO
![]() Join Date: May 2008
Location: oslo,Norway
Posts: 424
Downloads: 254
Uploads: 0
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Oh dear thanks guys I never knew one was up.
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