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Old 10-25-13, 01:22 PM   #1
Madox58
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Originally Posted by gap View Post
I don't get you. Where should I place the cat-killer LOD gr2?
Rename stuff in the Iceburg_1 LOD gr2 file to match say the mines you want an LOD for. Rename the gr2 to match the dat and try that.
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Old 10-27-13, 02:45 AM   #2
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Hey Gap! I did some testing again, and found something weird in the lowered crates. They reflect the suns light in quite heavy way... Do you know what's going on?

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Old 10-27-13, 03:01 AM   #3
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Hey Gap! I did some testing again, and found something weird in the lowered crates. They reflect the suns light in quite heavy way... Do you know what's going on?
I didn't touch their material properties and, similar to the stock texture, the new texture has not a reflection map. Maybe I have imported normal data together with vertex coordinates where I shouldn't have done it, or vice versa.

I am going to check the model right away

P.S: does the problem only show up in the tweaked port?
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Old 10-27-13, 03:11 AM   #4
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P.S: does the problem only show up in the tweaked port?
Don't know about that, haven't been able to test so much... But I would think that it will show in every port that use the same "small generic01" GR2 file.

I also checked the texture, and it seemed to be just fine, so the problem must be inside the GR2 file. Happy bug hunting!
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Old 10-27-13, 03:43 AM   #5
gap
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Originally Posted by Rongel View Post
Don't know about that, haven't been able to test so much... But I would think that it will show in every port that use the same "small generic01" GR2 file.

I also checked the texture, and it seemed to be just fine, so the problem must be inside the GR2 file. Happy bug hunting!
Yes, I have also used the same compression format, so the problem shouldn't be from there.

Try this: open the GR2 file, select the Object13 mesh, click on 'Calculate', save. Does it solve the issue? If not, I will re-import the modded meshes in a clean copy of the file. Luckily I have a backup copy of them, so the process shouldn't take long
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Old 10-27-13, 03:59 AM   #6
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Originally Posted by Rongel View Post
I also checked the texture, and it seemed to be just fine...
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Originally Posted by gap View Post
Yes, I have also used the same compression format, so the problem shouldn't be from there.
Wait wait wait, I have just had a second look into your screenie, and I have noticed that also the small crates (object17), which I have not touched, have become over-reflective. This can only mean that either my texture is causing the problem (though I really I have no idea how), or the material they both use got messed up. I can't think of anything else which the two meshes have in common

For a start, try removing my textures and see what happens.
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Old 10-27-13, 06:13 AM   #7
gap
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Default Small generic port fix

As I had supposed, the problem was the 'freights' material getting screwed up every time I updated crates' vertices. Don't ask me how.

I have tried every combination of import options not avail, and modifing material's extended data properties didn't work either: apparently after importing a new mesh extended data wasn't applied anymore.

At the end I decided setting a new material for replacing the corrupted one. It seems to work; at least Goblin renders the crates correctly. Please, check that in game everything is in order as well. New version of the fix below:

http://www.mediafire.com/?d8r83hwqtccrv9q
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Old 10-28-13, 11:14 AM   #8
gap
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Originally Posted by privateer View Post
Rename stuff in the Iceburg_1 LOD gr2 file to match say the mines you want an LOD for. Rename the gr2 to match the dat and try that.
Sorry for te late reply mate . Will do that, but before we are going to test if setting GR2 units with their own lod is really as easy as it seems at a first sight.
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