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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Feb 2006
Location: In the mountains, now. On the edge of the sea before.
Posts: 933
Downloads: 47
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I am far better on the deck gun than my gun crew, but then I don't ever let them practice... why should they have all the fun in the fresh air?
But the only time I have the flak gun manned is when I am stopped and moving external torps down below.
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"Well, now, that's true... the IXC is a bit of a chick magnet..but you really can't beat the VIIB for off-road fun." |
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#2 |
Watch
![]() Join Date: Aug 2013
Posts: 24
Downloads: 44
Uploads: 0
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Well early in the war the flak gun took some kills, now late 41 and flak crew with more experience waste endless of ammo but cant hit anything. Because of that I get a feeling something is seriously wrong and I know for example that GWX changed the deck gun probability to hit and I suspect the same is done to flak guns.
GWX adds so much more fun to the game and I dont mind the deck gun so much, but I really would like to change the flak a bit. And I am pretty sure there is just some values at som cfg file that takes care of it. Did a test yesterday and had manned both light and heave flak with experienced and trained crew vs a hurricane plane. After more then ten attacks my sub was down to 30% and the pilot didnt have to worry about anything as I could see flak gun fire was constantly aimed above the plane. |
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#3 | |
Helmsman
![]() Join Date: Oct 2012
Location: Istanbul, Turkey
Posts: 102
Downloads: 48
Uploads: 0
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From uboat.net :
Quote:
A reminder from Bdu "Beware of aircrafts !"
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"Though I'm past 240 meters, I'm feeling very still and I think my u-boot knows which way to go ..." |
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#4 | |
Watch
![]() Join Date: Aug 2013
Posts: 24
Downloads: 44
Uploads: 0
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Yes of course aircrafts is to be feared, but what I dont understand is that the same guns now is useless or the skill of the crew have become worse, much worse. We know that if they drop a bomb on your ship its good night and over, but the guns should still be as good as earlier. This is what I am trying to fix :-) |
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#5 |
Eternal Patrol
Join Date: May 2012
Location: mod soup bar and grill
Posts: 1,756
Downloads: 998
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They may actually be hitting the target and you just don't know it. the shells do very little damage in fact.
Regarding DG shells in GWX they don't rely on hull damage so much as flooding YOU MUST AIM FOR THE WATER LINE. To edit any part of these you need to go in the Shells.zon IIRC in data/library but be careful you may inadvertantly give your enemies better guns as well |
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#6 |
Sea Lord
![]() Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
Posts: 1,698
Downloads: 173
Uploads: 7
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The AI makes this thing difficult. If one watches gun camera footage of attacks against shipping, you do notice a couple of things:
1. the AA is usually accurate, you see tracers very close to the attacking plane 2. the aircraft don't make themselves easy targets - they turn into attack, fly straight only when they aim and then shoot very quickly, then turn away The Flak guns should probably be more accurate in SH3, but the airplanes behaviour should also be more complicated. (Not that I'm an expert on SH3 airplanes. I've faced two airplane attacks without crash diving immediately. At both times the airplanes dived pretty much straight at me making themselves very easy targets - not that they weren't dangerous.) I've solved this problem by just diving everytime I see an airplane. There is a time in 1943 when BDU gives an order to shoot it out with the planes, though ![]()
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#7 | |
Helmsman
![]() Join Date: Oct 2012
Location: Istanbul, Turkey
Posts: 102
Downloads: 48
Uploads: 0
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![]() Quote:
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"Though I'm past 240 meters, I'm feeling very still and I think my u-boot knows which way to go ..." |
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