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Old 10-17-13, 05:07 PM   #1
Sailor Steve
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Originally Posted by Dread Knot View Post
What I always liked about Silent Hunter in retrospect, was that it placed your sub in that portion of the Pacific Theater you were assigned to patrol. No tedious time compression journey from Pearl Harbor or Australia as found in SH4.
The only problem I ever had with that came out of left field. I not only liked the instant transits but also enjoyed just pointing my sub and going to high-TC, then watching it bounce off the walls of the patrol zone. Then one day I was shelling a big tanker, following him, and suddenly my boat started turning. I turned to follow him and then found myself turning again. It took me awhile to figure out that he had left my patrol zone and I wasn't allowed to follow him. I had to watch him sail happily away.

Also if you manage to lose the destroyers, don't go to high-TC until they are completely gone. If not, they will automatically hear you and come running back.

Don't get me wrong - I love SH1. Those are just a couple of minor complaints, easily avoided.
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Old 10-17-13, 07:40 PM   #2
Hinrich Schwab
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Originally Posted by Sailor Steve View Post
Also if you manage to lose the destroyers, don't go to high-TC until they are completely gone. If not, they will automatically hear you and come running back.
I did not know about that issue. I rarely, if ever use TC around escorts, but knowing this is good. The only gripe I have is that silent running speed is so g-o-d a-w-f-u-l s-l-o-w that I must use the "Jettison Debris" ability to get the destroyer to go away. It fools the destroyers, but creeping away at only 1/2 a knot is like saying "sink me" to escorts.
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