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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 | |||
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
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#47 |
Captain
![]() Join Date: Sep 2013
Posts: 542
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.exe install would make it impossible to FUBAR the installation, it would give lusers the option to uninstall through the software menu.
It would probably remove warnings about overwriting mods with JSGME unless you use the .exe installer to insert a MODS folder and JSGME.exe, with mods installed already .. which would be silly or catering towards stupid. The pro's are that you will be distributing something everybody knows how to handle (double click and follow installation instructions on screen), consisting of one or 2 files, and people wont be able to mess around with the individual mods or installation order, removing most of the PEBKAC errors. The con is that you would have to know exactly what you are doing if you want to add a mod to it after installation unless you use the silly method above. The only added value would be that people would need no knowledge of JSGME, mep files, where to unzip mods, etc. It would be a true no-brainer, untill they have to patch. |
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#48 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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#49 |
Captain
![]() Join Date: Sep 2013
Posts: 542
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If you dont mind a little extra work, it would be nice to have the .exe installer create a working and ready JSGME based modded game. This would allow for flexibility and make this megamod the most logical starting mod for everybody new to SH5 with mods.
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#50 |
Samurai Navy
![]() Join Date: Dec 2012
Location: Germany
Posts: 596
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But i thin this .exe would be to big to upload it for many people
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#51 |
Captain
![]() Join Date: Sep 2013
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..you mean download I think ? If you can download the individual mods, you can download the pack. There are a number of ways to be able to pause and resume a download, there is absolutely no reason not to be able to download the all-in-one, yet manage to download the individual pieces. Also, as I understand it, this is going to be one gigantic mod of 2gb or so. As in one folder to move from left to right in JSGME. So download size would not be affected by installation method apart from a few mb for the installer itself, afaik.
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#52 |
Watch
![]() Join Date: Jul 2013
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@Rongel,
You may want to take a closer look at Equipment_Upgrades_Fix_v1_4, including patches and fixes. There seem to be a number of issues, even with the correct order of the mod and its related patches/hotfix. There are some small typos, as well as some items not being displayed properly. It modifies Uboot_Sensors (GR2 & sim), which are also modified by other mods, like TDW's UI. When TheBeast originally created the mod, he suggested installing it last. While this works best for making this mod work better, it's not so good for the other mods. Also. a lot of the mods that modify GR2 files like EUFv1.4, and TDW's UI do not recalculate the CRC, so that the file can be opened by Granny viewer, which makes verifying or making changes a little more difficult. Although it seems most users have gotten the correct order for the fix/patch/hotfix corrected, it might also be simpler to put these all in one mod, with only sober's mod left separate for those who don't want historical accuracy. |
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#53 | |
Grey Wolf
![]() Join Date: Sep 2006
Location: NY
Posts: 995
Downloads: 1078
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If file is too big, maybe Neal Stevens will have to make this new megamod has a bonus mod.
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JSGME help links and common error solutions |
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#54 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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- new upgrades selction graphics look at bit coarse in most cases. They should be redone trying to match as closely as possible the style and quality of stock graphics. If Rongel is interested, I am up to work on them in the next days, for them to be released together with his megamod ![]() - it has been reported that some of the new coatings/paint schemes don't get applied correctly. Can someone confirm and detail the above statement? - even after sober's patch, upgrade availability dates are not always correct. Tracking down and fixing the wrong dates might require a bit of reserach, but it is worth the effort imo. Quote:
- New UI's version of the file contains all the changes by EUF. It is therefore okay overwriting EUF's file with the one by TDW. - The CRC error comes from the fact that TDW edited the file manually, when some of his and privateer's discoveries on the GR2 format where still to come. IIRC, all the changes introduced by him via hex editing, can be made now on a clean file, using GR2 Editor. This should solve the CRC problem, for future further editing of the file ![]() |
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#55 |
Grey Wolf
![]() Join Date: May 2008
Location: DB85
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Well, I, for one, believe that the entire SH5 interface needs to be revamped so it does not look like a nuclear sub simulation and more like WWII sub simulation. Starting with fonts, colors... etc
There is a reason why I like the GWX3 interface. It has true "WWII-feel" to it. |
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#56 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
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![]() Most of the stock interface would suit better a smart phone than a WWII sub sumulation, and some graphics are a real eyesore. Yet, vanilla upgrade selection previews don't look that bad, and if I was to give a general revamp to SH5's look, I would retain them or give them a low priority. |
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#57 | |||
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
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Not sure about the graphics fixes ( I have never advanced very far in campaign so I haven't seen most of the upgrades!), is it messing with somebodys mod? Well maybe one way to do it, is to think that it's a regular mod, I mean that it would be included into the megamod, but in credits there would read something like "Gap's Alternate Equipment Upgrade Graphics". That way people know what exactly has been done. So if you have spare time, go for it. My ideology concerning graphics is that modifications shouldn't stray too far from the stock game. Universal look is something I want and aim for with this mod. So your edits could help with this goal! And I also agree that the UI is and those grey boxes are a bit dull. Quote:
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#58 | ||
Navy Seal
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#59 |
Ocean Warrior
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It doesn't break anything.. you just should choose the snorkel's type to use before you leave the bunker..
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#60 | |
Navy Seal
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Location: CJ8937
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