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#1 |
Sea Lord
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The "damage dial" exists in stock SH3 as "Hull Integrity" on the Damage Control page. This indicates hull damage on a 0-100% scale. You can change that to a series of warning color bars using h.sie's patcher. Unless you are looking for some sort of integrated overall damage indicator, which, when you consider, wouldn't be very useful. There are a lot of systems on a submarine, and damage to some is more critical than others. If both shafts are wrecked and you can't move, that might only be 10% damage. Wouldn't tell you much.
There is also a weather indicator available. Again, see h.sie's patcher. http://www.mediafire.com/hsie#s25cczf1puzqz Dials are defined functionally in Data/Menu/cfg/Dials.cfg. The screen image of the dial is defined in Data/Menu/menu_1024_768.ini, and linked to the functional description by the ItemID/Dial values, which must be the same. But AFAIK, you have to know the variable name of the data you want the dial to display. And for variables not already being used, that name is buried in the source code for sh3.exe, which we don't get to see. Maybe someone else, who has explored the source, would know more. |
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#2 | |
In the Brig
![]() Join Date: May 2013
Posts: 96
Downloads: 1
Uploads: 0
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![]() Quote:
I'm trying to find the hull integrity reference of the damage control page, in the menu_1024_768.ini file. Where does the game grab the hull integrity number from? Last edited by periunder; 10-17-13 at 11:23 AM. |
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#3 |
In the Brig
![]() Join Date: May 2013
Posts: 96
Downloads: 1
Uploads: 0
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The spraying water leaks when the sub is damaged, in the interior, what are those connected to? hull integrity?
There is also a controller in s3d called shipdamagestate in the .sim files. But I don't know what the leaks are connected to yet. Something must trigger them. I cannot locate one in the interior model. I'll have to test in-game and note a locatio of a leak when damaged, then find it in s3d. |
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