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Old 10-15-13, 08:31 AM   #1
plj
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TDW_GenericPatcher_v_1_0_127_0 is outdated, new version here.
RPM Hydrophone merchants 2.1 -for OHII full v2.2- is outdated, new version here.

Other then that, it's as if I'm looking at my own list with a few minor changes that cannot be related afaik.
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Old 10-15-13, 08:52 AM   #2
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Just wondering .. I'm missing: Submarine's .sim&cfg (modified for engine ratio + independent control patches) from your list. If you DID enable the patch, this might be your problem: only one engine responding to your command if you give the command in any other way then using 1-5 or the command bar in lower left.
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Old 10-15-13, 10:26 AM   #3
Oleander
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Quote:
Originally Posted by plj View Post
Just wondering .. I'm missing: Submarine's .sim&cfg (modified for engine ratio + independent control patches) from your list. If you DID enable the patch, this might be your problem: only one engine responding to your command if you give the command in any other way then using 1-5 or the command bar in lower left.
I was going to say the same thing, I ran into a situation like this about a week ago when playing with independent controls.
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Old 10-15-13, 11:18 AM   #4
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Quote:
Just wondering .. I'm missing: Submarine's .sim&cfg (modified for engine ratio + independent control patches) from your list. If you DID enable the patch, this might be your problem: only one engine responding to your command if you give the command in any other way then using 1-5 or the command bar in lower left.
I think it might be it, I won't be able to play for few days, but I will try to verify this theory, which sounds logical, and will tell if it was it
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Old 10-15-13, 03:25 PM   #5
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That's too much honor, at least untill it's tested
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Old 10-16-13, 01:01 PM   #6
Mikemike47
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Quote:
Originally Posted by Luken View Post
This is basically sobers list from like two months ago.
Sober's list as the mega mod download pack or [inf] sobers's mega mod?
Always get the latest updates from [inf] sober's mega modlist in SH5 mods workshop. Sober did a great job with having all thread listings for each mod.
Quote:
Originally Posted by plj View Post
TDW_GenericPatcher_v_1_0_127_0 is outdated, new version here.


Other then that, it's as if I'm looking at my own list with a few minor changes that cannot be related afaik.
Indepedent engine controls was added at v 1.0.064.
Quote:
Originally Posted by plj View Post
Just wondering .. I'm missing: Submarine's .sim&cfg (modified for engine ratio + independent control patches) from your list. If you DID enable the patch, this might be your problem: only one engine responding to your command if you give the command in any other way then using 1-5 or the command bar in lower left.
I have Submarine's .sim&cfg mod added, too.
Quote:
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That's too much honor, at least untill it's tested
Independent engine controls works beautifully. My last mod list is posted on the reworked submarine damage thread in SH5 mods, page 20, post 292.
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Old 10-16-13, 05:04 PM   #7
plj
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Originally Posted by Mikemike47 View Post
Indepedent engine controls was added at v 1.0.064.
...
I have Submarine's .sim&cfg mod added, too.
...
Independent engine controls works beautifully. My last mod list is posted on the reworked submarine damage thread in SH5 mods, page 20, post 292.
I'm not sure what you think I tried to say, but I didnt

He is telling us that his speed is unaffected by his commands ... he shows a modlist where I do not see the mod we are referring to listed, and if he did use the patch, perhaps only one of his engines is responding to the command, since he misses the mod that goes with the patch. I know it works and how it works, and based on that the only logical thing I can come up with is one of his engines still set to full speed because of that missing mod. I could be wrong, but I in no way tried to say that 'Submarine's .sim&cfg (modified for engine ratio + independent control patches)' could be the issue .. I was opting that it not being there could be the issue.
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Old 10-18-13, 09:05 AM   #8
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I have one more question - do you think I can enable this mod on patrol without too much hassle? It changes only cfg and sim files.
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Old 10-18-13, 01:36 PM   #9
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You can always try .. and if you get CTD's, disable again
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Old 10-18-13, 02:14 PM   #10
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I have one more question - do you think I can enable this mod on patrol without too much hassle? It changes only cfg and sim files.
You can enable this mod only in the bunker..
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