![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
|
![]() The problem with the changing value of the turning radius seems to be fixed now. Changing it from "r" to "rp" did the trick. I won't pretend to know why. |
![]() |
![]() |
![]() |
#2 | |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() Quote:
|
|
![]() |
![]() |
#3 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
|
![]() I get what you're saying, but the project is very nearly done now. In any case, it is not a mod of SH4 as such, but rather a math utility to calculate a torpedo firing solution. It doesn't receive inputs from the game, nor pass any information to the game directly. I have been using the game to "field test" the math. |
![]() |
![]() |
![]() |
#4 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
|
Released!
Just to let everyone know, I finally finished this baby. |
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|