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Old 10-15-13, 12:33 AM   #1
TorpX
Silent Hunter
 
Join Date: Sep 2010
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The problem with the changing value of the turning radius seems to be fixed now. Changing it from "r" to "rp" did the trick. I won't pretend to know why.

This app is 97% done now. I have only to make final display tweeks, write up the help file(s) and assemble a tutorial. I am anxious to get it done, as I have been having trouble with the operating system, off and on, for weeks, and want to do a complete system restore (only after this is finished).

I appreciate your help, and hope you will take it out for a test drive when it done.
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Old 10-15-13, 09:51 AM   #2
Webster
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Quote:
Originally Posted by TorpX View Post
The problem with the changing value of the turning radius seems to be fixed now. Changing it from "r" to "rp" did the trick. I won't pretend to know why.

This app is 97% done now. I have only to make final display tweeks, write up the help file(s) and assemble a tutorial. I am anxious to get it done, as I have been having trouble with the operating system, off and on, for weeks, and want to do a complete system restore (only after this is finished).

I appreciate your help, and hope you will take it out for a test drive when it done.
not to put clouds on a sunny day but I did similar and found issues with some of my mods I was working on because things changed so before you put too much work into it you might want to be sure the computers working correctly so you know your work is working correctly too.
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Old 10-16-13, 12:37 AM   #3
TorpX
Silent Hunter
 
Join Date: Sep 2010
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I get what you're saying, but the project is very nearly done now. In any case, it is not a mod of SH4 as such, but rather a math utility to calculate a torpedo firing solution. It doesn't receive inputs from the game, nor pass any information to the game directly. I have been using the game to "field test" the math.

I am a little concerned about whether it will work on other operating systems (I have Vista), but it should work on anything older than Vista ok. There is really only one way to know. If there are problems, I'll have to deal with them as they appear.

I want to get this thing done, because whenever I get distracted, or set it aside, I forget some of the details of what I was working on and it takes awhile to get back into it.
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Old 10-24-13, 07:57 PM   #4
TorpX
Silent Hunter
 
Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
Released!

Just to let everyone know, I finally finished this baby.

It is in the Subsim downloads section, under Utilities:

http://www.subsim.com/radioroom/down...o=file&id=4236



The main thread and tutorial is in the Silent Hunter 4 section "Algebraic Firing Solution", starting at post #45. Since all the math and screenshots are already there, I will post any updates or answers to questions in that thread.
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