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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Machinist's Mate
![]() Join Date: Sep 2013
Posts: 126
Downloads: 477
Uploads: 0
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Water reflections on really cloudy days were something that had been bothering me for a while. Thanks for making this.
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#2 |
Bosun
![]() Join Date: Sep 2011
Posts: 64
Downloads: 173
Uploads: 0
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Thanks !
I'll test tonight ![]() |
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#3 |
Frogman
![]() Join Date: Apr 2005
Posts: 308
Downloads: 724
Uploads: 0
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Thanks so much, TDW, once again you did another must-have mod (who will be able to cheat with reflections, now
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#4 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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#5 |
Black Magic
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v1.0.1.0 released. See post #1
water reflections strength changes based on clouds level also now for you US citizens I apologize for wasting your tax dollars on this ![]() |
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#6 | ||
Navy Seal
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#7 | |||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Aw! I had just finished merging your changes into DynEnv's version of waterPS.fx
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![]() A couple of questions: Do long range reflections also dim on sunny weather, or we still need to adjust ship reflection controllers' LOD distances? Are reflections fading proportionally to ambient luminosity? They shouldn't be visible at all during dark nights ![]() Quote:
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#8 | |
Black Magic
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We're waiting for something to happen over here. I don't have anything to do until something happens so I've been killing time working on this. This new version varies the intensity of ALL reflections on the water based on available sunlight ![]() ![]() I asked for a thread title change to Webster and Neal so that the title reflects what this mod is about. ![]() |
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#9 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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DynEnv v2.9 - Water Reflections Decrease with Fog and Clouds by TDW v1.0.1.0
I've just finished going back, for the third time now, over my merge of DynEnv's and WRDWFAC's shader settings. As far as I can judge with (very limited) knowledge of python, there shouldn't be mistakes. Dowload link below (full credits to TDW):
http://www.mediafire.com/?hdt2micfay09ypa Two alternative versions in the pack: one for use with DynEnv's Main Mod, the other compatible with the DynEnv - Clear Water Surface optional mod. They are JSGME ready. Enable either of them after its corresponding DynEnv's mod. Since TDW's recent tweaks are already merged into my edit, installing Water reflections intensity decrease with fog and clouds by TheDarkWraith v1.0.1.0 is not required. Since we are at it, I will remind you that DynEnv Base Mod's water shaders were edited for decreasing foam opacity, and that the Clear Water Surface submod (also deviced in coolaboration with TDW) is required for making dat ships visible underwater when camera is above water. Enabling the regular version of WRDWFAC on top of the latter mods is possible, but it would break the functionalities descibed above. I won't update Dynamic Environment's REL page with download link to my merges until I get confirmation that they work. I wait for your feed-back guys ![]() |
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