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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Loader
![]() Join Date: Oct 2013
Location: Englewood, Colorado
Posts: 89
Downloads: 194
Uploads: 0
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What's wrong with the MFCM mod?
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#2 |
Ocean Warrior
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Nothing is wrong with the mod.. just don't use optional crash dive add-on.. or at least, carefully read the readme.. so you will know what is it..
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#3 |
Loader
![]() Join Date: Oct 2013
Location: Englewood, Colorado
Posts: 89
Downloads: 194
Uploads: 0
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So I tried both versions, both worked ok (had a couple minor hiccups) so I omitted the MFCM and DBSM mods, added pitch and roll, accurate flags, sober's water and map color mods and everything runs great.
Except... Now when I try to walk our teleport from the bridge to the interior I get stuck. Any ideas? I'm getting closer, I swear!! |
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#4 |
Gunner
![]() Join Date: Sep 2013
Posts: 96
Downloads: 84
Uploads: 0
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go into your commands.cfg file and set a key for get_avatar_unstuck i think is the command.
Oh, and just to be clear, I did not mean I thought you should omit MFCM, I mean I thought you might want to omit the crash dive add-on for it. |
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#5 |
Loader
![]() Join Date: Oct 2013
Location: Englewood, Colorado
Posts: 89
Downloads: 194
Uploads: 0
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I looked in the root mod file and couldn't find a separate file for the crash dive work around?
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#6 |
Gunner
![]() Join Date: Sep 2013
Posts: 96
Downloads: 84
Uploads: 0
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In your OP you said you had these mods:
-MightyFine Crew Mod 1.2.1 Alt w beards -MCCD_1.04_MFCM_1.2.1_compatible -MFCM 1.2.1 OPTIONAL crash_dive workaround we were suggesting you only use the first two of these three. |
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#7 |
Loader
![]() Join Date: Oct 2013
Location: Englewood, Colorado
Posts: 89
Downloads: 194
Uploads: 0
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I should have been more clear. I omitted the add-on, not the actual MFCM. Sorry for the mix up. Or sorry for mixing myself up
![]() Isn't get_avatar_unstuck Shift+U by default? |
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