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#1 |
Grey Wolf
![]() Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
Downloads: 101
Uploads: 2
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I think that the AA rounds should not be on the Deckgun, because it does not have the capability to attack aircraft to to it's limited traverse and elevation.
The game files appear to have it an intermediate damage, between the HE and AP rounds, making it redundant. I do not understand what you mean by the last part. |
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#2 | |||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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This is the thread for discussing the reworked u-boat guns mod:
![]() http://www.subsim.com/radioroom/show...29#post1935329 Quote:
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#3 |
Captain
![]() Join Date: Sep 2013
Posts: 542
Downloads: 70
Uploads: 0
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The last part is about the destructability of the sub. I stumbled upon another sub in the Kiel canal ... could not resist and fired a few shots at it ... which it laughed at.
I'm not entirely sure, but wouldnt a direct HE hit on a conning tower end the subs life then and there ? Or on the waterline front of the sub .. that would destroy the torpedo's .. and the sub with them .. Yet, 5 HE shells and 4 AP shells later, I decide to fire a freaking torpedo at it, since it wont go down ... impact, and then it slowly starts sinking. This seems a little unrealistic to me .. I'd expect it to go down a lot faster tbh ? |
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