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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Navy Seal
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I just think before people talk about lack of convoys etc they should stop, and invest a little more time to find out.I was once one of those people but I figured it out. |
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#2 |
Rear Admiral
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If you hunt the historical shipping lanes in RSRD, you'll find plenty of convoys.
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#3 | |
Navy Seal
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Exactly.I was once, long ago, one of those who thought there were not enough convoys in RSRD.I added some that should be there in certain areas such as east china sea, east of hainan island via luzon straits to japan but even without those, there are plenty |
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#4 | |
Weps
![]() Join Date: Apr 2005
Location: Illinois
Posts: 366
Downloads: 176
Uploads: 5
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As you likely know by now- I am no purist for realism, my realism level runs at bout 60%
![]() Problem is, even setting up outside a port that should be active will yield no targets most times in RSRD. That really is not realistic. A good sized port with zero traffic in or out, is counter intuitive unless your presence is already known. And even then, your targets would likely be ASW units. Likewise, there is a lack of even local merchants- typical strategy if no larger targets were available, was often to move closer to shore and attack smaller merchants that would travel the coast for safety. Again- you can't sink what isn't there in RSRDC. So, if you maintain integrity of assigned mission, that leaves port raiding. While it was sometimes done in order to force the issue, in SH4 it is about as gamey as it gets unless it matches your mission assignment. I think that ultra messages could resolve (or at least mitigate) the empty seas issue in RSRDC that some of us suffer from- these messages were quite typical and were also very effective in placing our subs in the right place at the right time. If you received even two or three ultra's that fine tuned your search during a 30 day patrol in an otherwise barren sea- it would add to the enjoyment factor. Maybe an increase in shipping is not the only possible resolution? Stock game shipping is way, way, way too abundant. And the ultra messages never end- Sometimes the over abundance of the stock campaign is worse that the shortage of RSRDC- I don't dislike the idea of spending a 30 day patrol and getting just a few ships- even the opportunity of sighting ships even if they get away. No problem at all. That is pretty realistic since a skipper who could nab an average of three or four ships per patrol, was considered top shelf indeed. Spending a thirty day patrol with zero contacts in your assigned area was frustrating as it could be in real life- and it did happen occasionally- but for a game, that is just not very fun. I regret if it comes off as whiny or complainant. RSRDC is the culmination of a vast amount of work- but as even Duci used to say- the ability to have a favorite mod "flavored to taste" is the goal. If I had a more accommodating "real life" I would attempt to learn the methods of tweaking in order to provide an alternative which provides the "sweetened target availability" that some percentage here hope for while preserving the great aspects of RSRDC relative to the historic records that are so awesome is RSRDC. Quote:
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#5 |
Ensign
![]() Join Date: Jul 2013
Location: Chicago-ish, USA
Posts: 223
Downloads: 14
Uploads: 0
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I havn't been able to be much involved lately (rehearsal season has started) but I'll toss my 2 bits in on this.
I would very much like to know what a "historic" intercept chance for US subs on Ultra convoys was. By my experience it is about 1 in 12. You can travel to the area indicated and yet still miss the convoy entirely if it is beyond your detection range. I know the many boxes and diamonds on the stock game are not realistic and gamey, but it would be nice to be able to at least draw a plot on that convoy from Rabaul to Pelieu. Even if its 800 miles and frought with margin of error, at least I would feel I was putting myself in the best chance to succeed. Hope everyone is well! ![]() |
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#6 | |
Rear Admiral
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Regarding RSRD, you won't get a lot of ultra's until later war, about mid 43 onward. Also keep in mind groups make several course changes, so often you're left out in left field. Still, most follow historic shipping lanes. As stated earlier, RSRD spawns groups and port and despawns at ports. Try to figure which port it is headed towards. If you can find a bottleneck or straight to ambush in, instead of trying to catch it in the open.
__________________
![]() You see my dog don't like people laughing. He gets the crazy idea you're laughing at him. Now if you apologize like I know you're going to, I might convince him that you really didn't mean it. |
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#7 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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![]() From reading Blair, I've gotten the impression that the Ultra messages were not all that worthwhile (at least tactically). Even where the information was timely and accurate, it was easy to miss an intercept. |
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#8 | |
Rear Admiral
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__________________
![]() You see my dog don't like people laughing. He gets the crazy idea you're laughing at him. Now if you apologize like I know you're going to, I might convince him that you really didn't mean it. |
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