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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() Quote:
![]() Thanks Trevally ![]() |
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#2 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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P.S: added two more suggesttions: #9 and #12
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#3 |
Navy Seal
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thanks guys
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#4 |
Navy Seal
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added Mikemike47's thread for JSGME help to post 1
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#5 |
Bilge Rat
![]() Join Date: Oct 2013
Posts: 1
Downloads: 12
Uploads: 0
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Hello and thank you Subsim community for all your hard work modding SH5. Frankly I'm a little/totally overwhelmed by the massive amount of mods and fixes available.
I've had a look at the first post and I've spent about three hours in total reading various links, but much to my embarrassment, I'm stumped as to compatibility of the fixes. I have TDW_Generic patcher Equipment_Upgrades_Fix_v1_4_Patch and Hotfix Depth_Keeping_Problem_TheDarkWraith gap - armaments & equipments patch v 0.2 IRAI_0_0_39_TheDarkWraith SUB_hyd_fix_SH5 From the balanced mods list in the 1st post the order should be Equipment_Upgrades_Fix_v1_4_Patch and Hotfix IRAI_0_0_39_TheDarkWraith Depth_Keeping_Problem_TheDarkWraith So where in that order do the others go? Thanks in advance for any help on this, I feel totally out of my depth ![]() |
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#6 |
Captain
![]() Join Date: Sep 2013
Posts: 542
Downloads: 70
Uploads: 0
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Anywhere in this case .. the trick is to watch if JSGME starts complaining about overwriting files from other mods. Generally, you want newer mods to overwrite older mods, but only if they are compatible, else you risk breaking the one you overwrite, and possibly introduce CTD's.
3 weeks ago, I was where you are now .. not having a clue and feeling kinda lost. Hang in there, it's volume, not complexity that's getting the better of you atm :p Just mess around and make sure you have that backup, if you use JSGME you almost cant go wrong with testing, except for maybe having to restart sh5.exe a few times :p |
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