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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Warfaresims
Join Date: Nov 2002
Posts: 299
Downloads: 2
Uploads: 0
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We think it's for the better
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#17 |
Lieutenant
![]() Join Date: Jan 2012
Posts: 252
Downloads: 66
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I am looking forward to a fully functional evaluation demo within a small restricted area ;)
In the subject of pricing i expect from warfaresims the worst.
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Robert Schmidt, LTJG U-43 |
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#18 |
Warfaresims
Join Date: Nov 2002
Posts: 299
Downloads: 2
Uploads: 0
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I think both these items are up to our publisher
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#19 |
Mate
![]() Join Date: Jan 2002
Posts: 52
Downloads: 14
Uploads: 0
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Well looky there, just as I thought, $80 buck for this game, $95 if you want a CD with it.
Matrix are out of their minds.
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Sagiere-Classis-Destructum |
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#20 | |
Lieutenant
![]() Join Date: Mar 2005
Location: United Kingdom
Posts: 263
Downloads: 5
Uploads: 0
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Basically those types of games with limited graphics and hyper-realism are only ever going to appeal to a very narrow niche. But it's a niche group who are likely to part with a lot of cash for the right product. I remember someone saying they would happily spend over $100 for a hyper realistic and customisable subsim. It's much steeper then I would normally consider spending, but if the reviews Command are as good as the product looks then its a price I will happily pay. DAB
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...snorting / snorkelling after several years of silent running. Last edited by DAB; 09-24-13 at 10:28 AM. |
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#21 |
Warfaresims
Join Date: Nov 2002
Posts: 299
Downloads: 2
Uploads: 0
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The first previews & reviews are in:
http://news.usni.org/2013/09/24/game...cessor-harpoon http://www.informationdissemination....air-naval.html |
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#22 |
Watch
![]() Join Date: Dec 2003
Location: Long Island, NY
Posts: 20
Downloads: 6
Uploads: 0
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Looking forward to this one. Hope they abbreviate the Title.
Chief |
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#23 |
Warfaresims
Join Date: Nov 2002
Posts: 299
Downloads: 2
Uploads: 0
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We once had someone suggest "Debbie Does Falklands". It was a good laugh.
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#24 | |
Swabbie
![]() Join Date: Mar 2010
Posts: 8
Downloads: 21
Uploads: 0
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#25 |
A-ganger
![]() Join Date: May 2009
Location: nach Deutschland
Posts: 75
Downloads: 346
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Bought it today.
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#26 |
Bilge Rat
![]() Join Date: Mar 2007
Posts: 1
Downloads: 0
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Too expensive for me. Best of luck to the developers but I don't see this moving many units.
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#27 |
Warfaresims
Join Date: Nov 2002
Posts: 299
Downloads: 2
Uploads: 0
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Hi guys,
We are very happy both with the sales and even more important the reception & feedback we are getting. The vibe out there is nothing short of amazing. We are perfectly fine with folks waiting to read reviews, hear opinions from their friends etc. before they buy, as we are now more certain than ever that they will like it (the reviewers/previewers already love it). This is not a mainstream title with a limited shelf/spotlight life so we're not in a race to get lots of sales fast "or else". We're gonna be around literally for years. We'd like to thank everyone who has liked our game regardless of whether they bought it (/are going to buy it) or not. The air/nav genre has been waiting for a title like this for more than a decade and the time has come. Truly a historic day! |
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#28 | |
Swabbie
![]() Join Date: Mar 2010
Posts: 8
Downloads: 21
Uploads: 0
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#29 | |
Ace of the Deep
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I think you also nailed the Dev attitude, too: Play the game this way and no other.
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Guidelines for ScenShare scenarios: 1) Enjoy creating it 2) Enjoy playing it 3) Enjoy sharing it 4) Enjoy helping others create them The PlayersDB - The Harpoon Community's #1 Choice. Harpoon3 Frequently Asked Questions |
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#30 | |
Warfaresims
Join Date: Nov 2002
Posts: 299
Downloads: 2
Uploads: 0
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What I _did_ say, and what I have been consistently saying, is that: 1) We are addressing a very specific crowd: People who grok air/naval ops as we do. Are we interested in introducing more people into this? Yes. This doesn't mean we're targeting e.g. the GTA hordes (who will never be interested in such a game in the first place, regardless of price). Does this make us elitists? I don't think so. 2) We are not in a rush to sell x copies early. We're here for the long run. If someone buys Command on the first day, great. (Zander - have fun!). If they wait (because they are put off by the price) for reviews, comments from friends etc. and (later, possibly much later) they like it enough to buy it, great. If they don't like it enough, well, to each his own. Is Command worth its price? We think it does. Many people agree. Others don't. Others are yet undecided, waiting to hear from others. This is exactly what happens with every new game on the market, whether it's a $3 mobile game or the $125 Steel Beasts. I have no other comment on price. I am here to discuss the game. Last edited by Sunburn; 09-25-13 at 10:44 AM. |
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