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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Warfaresims
Join Date: Nov 2002
Posts: 299
Downloads: 2
Uploads: 0
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Hi guys,
We are very happy both with the sales and even more important the reception & feedback we are getting. The vibe out there is nothing short of amazing. We are perfectly fine with folks waiting to read reviews, hear opinions from their friends etc. before they buy, as we are now more certain than ever that they will like it (the reviewers/previewers already love it). This is not a mainstream title with a limited shelf/spotlight life so we're not in a race to get lots of sales fast "or else". We're gonna be around literally for years. We'd like to thank everyone who has liked our game regardless of whether they bought it (/are going to buy it) or not. The air/nav genre has been waiting for a title like this for more than a decade and the time has come. Truly a historic day! |
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#2 | |
Swabbie
![]() Join Date: Mar 2010
Posts: 8
Downloads: 21
Uploads: 0
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#3 | |
Ace of the Deep
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I think you also nailed the Dev attitude, too: Play the game this way and no other.
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Guidelines for ScenShare scenarios: 1) Enjoy creating it 2) Enjoy playing it 3) Enjoy sharing it 4) Enjoy helping others create them The PlayersDB - The Harpoon Community's #1 Choice. Harpoon3 Frequently Asked Questions |
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#4 | |
Warfaresims
Join Date: Nov 2002
Posts: 299
Downloads: 2
Uploads: 0
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What I _did_ say, and what I have been consistently saying, is that: 1) We are addressing a very specific crowd: People who grok air/naval ops as we do. Are we interested in introducing more people into this? Yes. This doesn't mean we're targeting e.g. the GTA hordes (who will never be interested in such a game in the first place, regardless of price). Does this make us elitists? I don't think so. 2) We are not in a rush to sell x copies early. We're here for the long run. If someone buys Command on the first day, great. (Zander - have fun!). If they wait (because they are put off by the price) for reviews, comments from friends etc. and (later, possibly much later) they like it enough to buy it, great. If they don't like it enough, well, to each his own. Is Command worth its price? We think it does. Many people agree. Others don't. Others are yet undecided, waiting to hear from others. This is exactly what happens with every new game on the market, whether it's a $3 mobile game or the $125 Steel Beasts. I have no other comment on price. I am here to discuss the game. Last edited by Sunburn; 09-25-13 at 10:44 AM. |
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#5 |
CINC Pacific Fleet
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I'm a dedicated N.N -player(*). Have played FC for years, Dangerous Waters. So for me this new game is what I'm waiting for.
For me it is the price, I have to wait/save money to buy it. I have read enough about the game, to know what it is and what it can. The are some few things that makes my "want-that-game" a little negative. My graphic card(according to req, you need 128), I have 64 After a few month the dev team, get tired and turn they heads to something different, like they did in Naval War: Arctic Circle. But mostly It is the graphic card that concern me most. Markus * I can't remember what a player that play such sim games. |
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#6 | |
Warfaresims
Join Date: Nov 2002
Posts: 299
Downloads: 2
Uploads: 0
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On the second - not a chance. We've been into this for more than 20 years, I don;t think we'll grow tired of it any time soon ![]() We are far from being done here. |
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#7 | |
CINC Pacific Fleet
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1. Some kind of a patch with some repair stuff 2. Multi player possibility Makes me glad, so now I'm saving money to buy the game. Markus |
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#8 |
Ace of the Deep
![]() Join Date: Feb 2007
Location: Adelaide, Australia
Posts: 1,047
Downloads: 340
Uploads: 1
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Took 8 hrs to download it but definitely worth it.
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