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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Lucky Jack
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And another bug: 30 seconds into my first SP mission, I made the HORRIFIC deed
and dared to switch to my pistol. After I switched back to my primary, the weapon just disappeared from my hand. Couldn't fire, couldn't aim, couldn't change weapon. ![]() |
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#32 |
Stowaway
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#33 |
Lucky Jack
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#34 |
Stowaway
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Not being a dick, just think it's funny how anyone can bath in so many illusions to feel the need to defend the game the way he did.
What I said about the game is, according to many others out there, correct mostly. He bursted in "here we go", like I would spread BS all over the place. I just played it again with some friends and we had a blast - because this game is so bugged and flawed, it is beyond measure. You can not even create a private lobby for just you and your friends! Join over IP then? Doesn't matter, game gets published. So every game is getting ruined by some randomers who are not in your TS/Mumble, whatever. The AI is acting as stupid as they could, even the RvS AI from 10 years ago was more convincing to me. Weapon loadouts sometimes don't make it in the mission. Selected a MP5SD for Loadout 1? Well who cares, here's your unsuppressed M4 you don't even have in any of your loadouts, have fun! Flashbangs, a key element in a tac-shooter, do not work at all, the AI doesn't even react to them. Blasting a door open does work - but there's no stun/kill effect for tangos behind the door - something a dev proudly announced there would be. Tangos just LOVE to shoot through walls with magic bullets and without LOS, or hear you through walls when you just make a step and barely hear your own stepsounds. I had no high expectations with this title from what I saw in pre-release videos. Yet I expected a working game interface, working loadout system, a possibility to play with friends only and gameplay that does not make you laugh and giggle all the time cause of stupid bugs. I bought it for some tactical gameplay, not for the laughs. I don't think these are over-the top expectations, really. |
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#35 |
Lucky Jack
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As I said, the the game's broken. I agree on that.
AFAIK, Arclight had only played the SP of the game when he made the post, and the SP sort of works. Not trying to defend Arclight or anything, just no need for "I TOLD YOU SO" when it comes to a genre we all love. It ****ing sucks that it's what it is. I'm angry as **** about it. I spent money I shouldn't have on it. But I'm still hopeful that they fix it. |
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#36 |
Seasoned Skipper
![]() Join Date: Apr 2010
Location: Right by the hydrophone station
Posts: 724
Downloads: 96
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I was looking into getting this then I saw TB's latest video on it.
Definitely looks like one to avoid at the moment, will still be keeping my eye on it though as once it's fixed I think it will be a great game.
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#37 | |
Rear Admiral
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This AI have their dumb as a brick moments too, but they have their zeus moments too I for example sneaked through a corridor and the AI leaned and took me out and 2 other guys. Played 3 hours online with Arclight and there was some Dowly before he quitted due latency issues which I didn't had..the only bug I had online that sometimes the audio let me down when it came to weapon sounds (quiet shotgun, ai shots not audible sometimes) but apart from that it worked alright. but the game is far from being done and the devs have quite some work ahead of them and I hope they deliver what they initially promised. I think the state of the game is summed up in the name of the mainfolder ''Takedown Red Sabre Early Access'' ![]() HunterICX
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#38 |
Navy Seal
![]() Join Date: Feb 2009
Location: Kentucky
Posts: 5,421
Downloads: 85
Uploads: 0
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Well at least it uses Microsoft Sam for team chat....Ahaha ahaha.
![]() The GUI sucks big time. the code total biscuit talks about inside the folder there is a notepad file with an unlock code for the kill house it worked for me. |
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#39 |
Admiral
![]() Join Date: Aug 2007
Location: Suomi, sauna, puukko, perkele
Posts: 2,346
Downloads: 39
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Uh oh... Should have read the entire thread before buying
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#40 |
Navy Seal
![]() Join Date: Feb 2009
Location: Kentucky
Posts: 5,421
Downloads: 85
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Well hopefully they fix it.If not at least it was only $14.99 to start with.
Plus you can get drunk and have fun in team chat with the Microsoft Sam voice. |
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#41 |
Stowaway
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#42 |
Navy Seal
![]() Join Date: Feb 2009
Location: Kentucky
Posts: 5,421
Downloads: 85
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You should have seen Archlight,Hunter and I last night then.
![]() We where picking on some turd called Wookiee. "Go back to Kashyyyk!" "Go back to the Falcon and fix the hyper drive" "RWARRR"!! All Microsoft Sam monotone. ![]() *more salty language than posted here of course. |
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#43 | |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Seriously? It's broken now because TB says so?
Quote:
Be honest here: we're talking tactical shooters, right? What comes to my mind then is Ghost Recon, Rainbow Six and SWAT (4), so that's what I'm comparing to. I believe you need to have a comparison to have a baseline: you can't say something is good if "bad" is not defined. Those games did not have brilliant graphics or a graphics slider. Did we complain about that in the past? Did we enjoy those games any less because of it? Imho saying "it's not a PC gaming if it doesn't have a proper options menu" is elitist. I should know, I've said it in the past and I won't deny being a bit of a PC elitist. GUI/server lobby - This is where I agree fully. The GUI is pretty terrible. The server lobby was hotfixed last night which at least makes it functional. As stated, we played for an entire evening and even had some random people drop in. Terrible, but it works. SP disconnect - Bit of an odd one. I've been booted out of my game while hosting once when I lost connection to steam. Why this connection is required is beyond me, but I suspect that's the cause of it. Poor connection to Steam also seems to have been what borked Dowly's play. AI - TB fails pretty hard here imo. He's standing there firing past an enemy with the most quiet weapon in the world, wonders why the AI doesn't respond and then states he thinks the weapon isn't even silenced. I'll agree that it would be better if the AI responds when a bullet passes close. But it does respond when a bullet impacts close. It also responds when it actually hears something or sees something. When it gets shot. Hell, these guys prolly have too keen a hearing: they'll hear you moving below them on another floor. So overall, I don't think that one instance where they don't respond is a major issue. Room for improvement? Definitely. Needs polish, as does everything. Broken? Not in my experience. * also on terrible UI: this thing needs a password or option for private lobby. Can't even host a game for friends without it filling with randoms before they connect. And why do I get more than 6 players if the gamemode only allow 6? ![]()
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#44 | ||
Stowaway
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No, it is broken because the developers messed up.
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We did not complain about it in the past because all the titles you named did all had an excellent options menu. SWAT4: ![]() RvS: ![]() GR Classic: ![]() And THIS is Takedown: ![]() ![]() ![]() Quote:
![]() Get rid of the "all you hear is a click" myth. Suppressed weapons, even one with an internal suppressor are very noticeable, especially inside a garage where everything echoes and everything around you is quiet. And even if you would not hear the shots - what about the multiple impacts right next to him? You said they do react to this - in this case, they did not, which was TB point if I got him right, so whats the hassle? I don't see how you can seriously deny all of this. Listen, I really don't want to pee in your cornflakes or be the crusader of doom and bash this game into oblivion, I had high hopes for it but most of what you said is simply not true. If they now have the necessary resources to finish the game and really do finish it, I'll just forget about this disastrous release and have a blast playing it. But "what might be some day" is gray theory and as long as they don't deliver, they have to take the Flak from those people who paid for a game they didn't get to this point. This game is clearly in alpha stage... let's hope it will make it to gold one day. |
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#45 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Didn't deny a thing, twisting the argument; yes, options menu is very limited. But what effect does that have on gameplay?
You have a point on echoing in that garage. Even if the bolt operating is the loudest part on that thing, should have heard something. The impacts were a fair distance away, not right next to him. But you're still going out of the way of regular gameplay to get the AI to trip up. So again: what effect does this have on gameplay? And seriously, if it boils down to those 2 arguments, how is this broken?
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