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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Best Admiral in the USN
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#17 |
Seasoned Skipper
Join Date: Jan 2002
Location: Freeman Missouri
Posts: 1,784
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yep lol people like that should be line up and shot or hang.i read book that one of the code breakers wrote that we didn't break one of the codes that japan use not even to this day to bad we couldn't get our hands on them papers and break the code. I have always done good in the sea of japan and area 7 is always good.
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#18 | |
Best Admiral in the USN
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Last edited by Admiral Halsey; 09-05-13 at 12:36 AM. |
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#19 | |
Weps
![]() Join Date: Apr 2005
Location: Illinois
Posts: 366
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I have been tempted to remove all together, I recently removed TMO and am sticking with just RSRD for now. Like you said; Once you're hooked (on the historical naval traffic/battles aspect) - you're hooked. A MOD that adds a bit more merchant traffic to the mix would (for me anyway) improve the game play aspect and make it just about perfect. ![]()
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#20 | |
Navy Seal
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Hmm what year and area are you patroling? RSRD has no overall lack of traffic, just have to be in correct time and place(with few exceptions, thus why i am trying to mod to solve that) but some areas has less than others per history. Well my mod adds traffic in areas that should have more convoys than they do and it will also add missing convoys(Take Ichi, HI-81, tanker convoys running from indochina east of hainan island through luzon straits to home islands) but I removed singles after June of 44 except for a few running the coast etc because japanese stopped letting valuable merchants run solo across open ocean by that point. Let me know what year/area you are on patrol in and I will try to suggest where to find the traffic. |
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#21 |
Navy Seal
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Part of the problem with RSRD is that unless there is some kind of semi-official record of traffic, then it didn't exist. Early in the War, 1942 and most of 1943 that was a Japanese ocean and OF COURSE they didn't register their ship movements through US channels so we could make future games accurate. They didn't even bother to give Ubi headquarters a phone call!
So because we had no decent monitoring ability in the Japanese Ocean, and after war records there tended to be destroyed, altered and lost, we just assume that no information means no ships? YES!!!! And so we have nothing to find in the early war. It's no coincidence that after we had some success and could operate in larger parts of the Pacific we had more knowledge of deployments and suddenly our game traffic blossoms. There are so many problems of making a purely "historical" campaign mod. Yes, it's fun to check out the Tokyo Express coming down the Slot, but I wonder if we give up too much for the thrill. Thinking back, my most memorable encounters in SH4 have happened without RSRD. The other aspect of RSRD is that it emphasizes the operations of warships. The one lesson of WWII in the Pacific was that our subs were next to useless against warships. They were four times faster than a submerged sub and so the chance of getting a shot was poor. Add that to the negative consequences of reprisal, being forced down long enough for all targets to be in a position from which you can no longer attack them IF you survive. Warships were not profitable targets for our submarines outside of lucky encounters where the warship decided to pose compliantly while we sent presents their way. That didn't happen often. The best warship target out there was a destroyer.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS Last edited by Rockin Robbins; 09-05-13 at 08:42 AM. |
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#22 | |
Ace of the Deep
![]() Join Date: Mar 2007
Posts: 1,288
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The authority to direct shipping was divided among stubbornly noncooperative Navy, Army and civilian agenices. Responsibilty for escorting and protecting shipping was even more dispersed among numerous naval districts with inadequate personnel and resources. Since there was no central authority early in the war to organize convoy traffic, most ships sailed singly and without escort to and from their destinations. The ugly rivalry between the Japanese Army and Navy was such that Army began creating its own amphibious infantry units and running ships and submarines including submarine chasers, the Navy meanwhile would end up creating its own paratroop force. The upshot was that when an Army transport decided to up anchor and leave port under Army orders, it often didn't bother to inform the Navy and vice versa. |
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#23 | |
Weps
![]() Join Date: Apr 2005
Location: Illinois
Posts: 366
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First patrol was East China Sea Patrolled along the area North and East of Formosa where the RSRD-TMO convoy route map showed two routes converging- went the entire patrol with not a single ship spotted. Sonar appear to be working OK because as my fuel ran short, I decided to attack one of the Okinawa ports the patrol craft were detected properly. Ditto for the second Patrol except I was tasked with Paroling the shipping lanes to the East of Formosa. I hung around the Southern Tip of the Island patrolling southward approx. 80 miles and along the shipping lanes running to the NE. Again, nothing. Very frustrating to creep into a port and make a raid there. Feels like I am admitting failure to find my stated target- merchant shipping. Of course I would have been pleased to bump into a task force or something but so far as shipping goes- I am all alone on the sea. Plenty of aircraft - in my second patrol, I felt that I was def in the right spot- had to dive a total of 15 times to avoid enemy air patrols. Not sure what is up- I had been away from the game for an extended period and have just begun playing again- the reason I deleted TMO and did a fresh instal of SH4 was because I got to feeling like something was broken. All equipment works properly if I test it with a single mission with known targets. All patroling and no engagements makes Joe a dull boy. ![]()
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#24 | |
Navy Seal
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Early war is different.The Japanese are expanding empire so a lot of invasion forces on the move.A lot of traffic in Luzon Straits, off Philippines, Java Sea, Karimata Straits, little bit from Truk to Rabaul, Celebes Area, East China Sea. Not as much off home islands as would think but from early patrol reports I have read it appears correct. Once the initial "expansion" quiets down and conquests are made, routine system of shipping kicks in around summer of 42 but mostly singles since Japanese didnt take ASW serious at this point and convoys were pretty rare, you start seeing more of them in late 42. |
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#25 |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
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There is a map which shows the shipping lanes, I believe it is integrated in TMO although it may be an add-on mod.
If you stay close to those lanes/ ports and/or choke points where many lanes meet, you will usually run into something.
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#26 | |
Silent Hunter
![]() Join Date: Sep 2010
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I had suspected something of this nature might be the case. There is a very large discrepancy between claimed tonnage and JANAC tonnage. |
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#27 | |
Weps
![]() Join Date: Apr 2005
Location: Illinois
Posts: 366
Downloads: 176
Uploads: 5
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__________________
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![]() My Game starts with GFO - Keepin' it real as it needs to be! |
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#28 |
Navy Seal
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However you figure it, it's not possible to posit the empty ocean of RSRD 1942 and early 1943. I usually have to raid Rabaul harbor to get enough tonnage to keep my command.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#29 |
Best Admiral in the USN
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#30 |
Rear Admiral
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42's a great year for battles and invasion groups. 43 I hang in the Truk to Home Waters lane. The Singy/Borneo is always a great shipping lane.
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