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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#76 |
Admiral
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How big is it?
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#77 |
Lucky Jack
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3 gigs according to their site.
EDIT: Bah, no dice getting in. Think everyone and their cousins from EU are trying to log in at the same time. |
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#78 |
Ocean Warrior
![]() Join Date: Jan 2005
Location: Minnesota
Posts: 3,023
Downloads: 99
Uploads: 0
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You sure don't get to do much in the hanger module, get inside your ship (which isn't going anywhere,lol) and walk around the hanger your ship is in, nothing to interact with.
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#79 |
Admiral
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This release was never meant to be more
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#80 |
Ocean Warrior
![]() Join Date: Jan 2005
Location: Minnesota
Posts: 3,023
Downloads: 99
Uploads: 0
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Yeah, I know. Would have been fun to fire up either one of the 2 ships I have for a test flight though.
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#81 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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They are planning to patch it today with the configuration consoles. Should be able to buy and swap out parts.
These are my spaceships. ![]() ![]() There are many like them but these ones are mine. ![]()
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Contritium praecedit superbia. |
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#82 |
Ocean Warrior
![]() Join Date: Jan 2005
Location: Minnesota
Posts: 3,023
Downloads: 99
Uploads: 0
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Hey Arclight, you repainted my ships!
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#83 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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It was that bloody mechanic, I swear.
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Contritium praecedit superbia. |
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#84 |
Bosun
![]() Join Date: Aug 2013
Location: Auckland, New Zealand
Posts: 61
Downloads: 12
Uploads: 0
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http://www.mmorpg.com/gamelist.cfm/g...ar-Module.html
Star Citizen News - Launches Hangar Module Posted by Garrett Fuller on Aug 30, 2013 AUSTIN, Texas, — Chris Roberts and the development team at Cloud Imperium™ Games are rolling out the first playable area in their highly anticipated space sim, Star Citizen. The Hangar Module is an area of the game where current backers of the project can walk around and admire all the ships they've purchased for the game in a 3-D hangar created completely in-engine. The Hangar Module officially launched overnight for all backers of the crowd funded project. It's all part of the modular development process Cloud Imperium is utilizing to provide backers of the crowd funded game a chance to experience the gaming world earlier than normal. "In creating a project of this size and scope in a traditional sense, you wouldn't get a chance to play the game until it reaches late alpha or beta stage," said Cloud Imperium CEO Roberts. "By creating modules in this fashion, our backers get a chance to jump in and enjoy the world much earlier. Soon we'll be adding a Dogfighting module, a Planetsidemodule and more. Eventually we'll weave them together to make the world that will be Star Citizen." The Hangar Module was previewed to members of the media last week at the Gamescom Trade Fair and Exhibit in Cologne, Germany. A special preview unveiling on Saturday night was wildly received by more than 1,200 Star Citizen fans. "Our backers have invested a lot of their time and resources to Star Citizen," said Roberts. "This will be their first chance to experience a portion of the game that ultimately will find its way into the final game. Some of the fans have purchased multiple ships and now they'll be able to see most of them in their own hangars. The next step will be launching those ships and dogfighting. But for now they can customize their ships, walk around them, jump into the cockpit and even purchase a few surprise items to outfit their hangars. And all of it will take place in the game engine." |
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#85 |
Ocean Warrior
![]() Join Date: Jan 2005
Location: Minnesota
Posts: 3,023
Downloads: 99
Uploads: 0
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#86 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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The store prices are... bat**** insane comes to mind. On the other hand, the Aurora bed and interior lights are functional now, so I'm happy.
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Contritium praecedit superbia. |
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#87 |
Ocean Warrior
![]() Join Date: Jan 2005
Location: Minnesota
Posts: 3,023
Downloads: 99
Uploads: 0
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Expensive little store isn't it!
They have done some great work on the interiors of these models, that's for sure! ![]() |
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#88 |
Admiral
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Arc
My hangar does not look like yours ![]()
__________________
![]() "I like subcommanders...they dont have time for bull****!" Proud member of the Subsim army of zombies Becks website |
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#89 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Hmm? You got a fancier one?
Kinda like the lived in feel of the discount hangar, but it's a little dark. ![]()
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Contritium praecedit superbia. |
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#90 |
Ocean Warrior
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Thanks for posting the screenshot, Arc.
![]() This way I can at least take a glance at my ship, too - as my gfx card doesn't support Dx11 ![]() Indeed, a freaking poster being more expensive than a laser cannon - a crazy universe we're living in. |
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