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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
XO
![]() Join Date: Jun 2008
Posts: 427
Downloads: 59
Uploads: 0
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I once hit a cruiser in the middle of a convoy by first getting a solution of a merchant ship that was closest to me and slightly ahead of the cruiser. As long as you don't alter course or change the periscope view angle and the fleet remains on course, that resolution applies to any range of ship. I waited for the cruiser which was over double the range to come into my firing angle. I had to set the depth to go under a ship that was also coming in between me and the cruiser, but kept all the other settings. Perfect strike, all 3 hit dead on target, the cruiser went down fast.
I used that method to to take out multiple ships in a convoy after that, working from the farthest to the closest so they hit at roughly the same time, not giving ships time to react. Getting a solution only once makes it really easy, only hard part is getting the torpedoes to hit the different ships at the same time, as you have to wait for them coming into your firing angle. Last edited by badwolf; 09-02-13 at 08:07 PM. |
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#2 | |
Sailor man
![]() Join Date: Mar 2011
Posts: 47
Downloads: 27
Uploads: 0
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![]() Quote:
http://www.gizmology.net/sliderules_mancomp.htm |
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#3 | |
Sea Lord
![]() Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
Posts: 1,698
Downloads: 173
Uploads: 7
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![]() Quote:
![]() http://www.subsim.com/radioroom/show...=198016&page=2 The time to target calculator I made is already modded in my Charts addon mod that you can find in the downloads section. It's not a slide rule, just a slideout picture but I think it's easy and fast to use it without it actually sliding. My Charts addon is tricky to install if you don't use MaGui F so you might just print the picture or add just the one tga I shared in the thread. |
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