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Old 09-01-13, 08:32 PM   #1
Nippelspanner
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I just finished the SP campaign and all 4E missions (except coop, since it didn't work with a friend and I won't play with strangers to get my day ruined).

I'm quite impressed with the campaign. It was long enough to justify the money I have spend and they put a lot of effort into it. There are flaws here and there, plot holes and moments where you just face palm hard... but hey, it's a game.

I really recommend this one. Something that surprises myself a lot. Quite the opposite from what I have expected.
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Old 09-01-13, 09:02 PM   #2
Red October1984
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Originally Posted by Nippelspanner View Post
I just finished the SP campaign and all 4E missions (except coop, since it didn't work with a friend and I won't play with strangers to get my day ruined).

I'm quite impressed with the campaign. It was long enough to justify the money I have spend and they put a lot of effort into it. There are flaws here and there, plot holes and moments where you just face palm hard... but hey, it's a game.

I really recommend this one. Something that surprises myself a lot. Quite the opposite from what I have expected.
I havent finished the SP campaign..but I did all of the Briggs Co-Op missions and some of the 4E missions with a friend.

The surprise at the end of Briggs' Missions really was surprising after you find that character dead in a body bag in Conviction.
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Old 09-01-13, 09:07 PM   #3
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I havent finished the SP campaign..but I did all of the Briggs Co-Op missions and some of the 4E missions with a friend.

The surprise at the end of Briggs' Missions really was surprising after you find that character dead in a body bag in Conviction.
He was never positively identified as...the one you speak about. Yet, who did not believe it was them inside the body bags... I am happy about that, since he was my favorite Agent so far besides Sam of course.

Briggs for example, is somewhat... annoying. Don't know, I just don't like him. Same goes for Sam in Blacklist though. He is always negative, aggressive, stressed. He does not even have a reason. Before Sarah came back, ok... but now? Meh...
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Old 09-01-13, 09:25 PM   #4
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He was never positively identified as...the one you speak about. Yet, who did not believe it was them inside the body bags... I am happy about that, since he was my favorite Agent so far besides Sam of course.
Well...Grim idendifies him. I forget what exactly they do...but I know they do in BL...now in Conviction, at this point, that could have been anybody in that bag I guess...or this agent got some magic.

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Briggs for example, is somewhat... annoying. Don't know, I just don't like him. Same goes for Sam in Blacklist though. He is always negative, aggressive, stressed. He does not even have a reason. Before Sarah came back, ok... but now? Meh...
I've always liked the original crew...

Lambert, Sam, Grim, and field runner (whoever that may be at the time)

I like the new Grim (even though she looks wet with the Unreal Engine) but I don't like Briggs...or the new Sam...and Charlie reminds me too much of the new Q from Skyfall.
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Old 09-02-13, 05:09 AM   #5
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Can you customize the HUD? Turn off the radar and waypoint markers, stuff like that.
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Old 09-02-13, 08:48 AM   #6
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Can you customize the HUD? Turn off the radar and waypoint markers, stuff like that.
The Radar is optional. You get that with a plane upgrade...but the waypoint markers can't be removed I think...

Those don't bother me as much as the detection markers around the crosshair.
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Old 09-13-13, 02:20 PM   #7
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The Radar is optional. You get that with a plane upgrade...but the waypoint markers can't be removed I think...

Those don't bother me as much as the detection markers around the crosshair.

As nippelspanner said, you can turn off certain elements of the HUD. I have mine set to auto hide, so for the most part it's not there. If you play with the perfectionist difficulty it's pretty much like playing Chaos Theory with a little more control over your character.

As for the Ironside aspect, I think the acting benefit they supposedly got from switching over is negligible. There are times where the new guy can pull of Ironside, but for the most part I think he sounds too young and feels like he is missing the sarcastic charm.

One of the biggest flaws I had is that I played through the series again before playing blacklist. While certain titles changed the controls slightly it was pretty much the same. However going from Conviction to Blacklist left me fumbling for a little bit trying to adjust to the new controls, while they add a lot of flexibility and unique options(the ability to toggle fire mode on assault rifles for example) they seem counter intuitive to what I expect from SC. However this is just a console problem as you can probably customize your controls on PC.

Another gripe is that certain side missions are the same thing just on a different map. While they have story contextual stuff, they seem a bit weak.

And this is surprising for me to say, since I don't especially care for multiplayer in my story/console games, but the Spies vs Mercenaries is pretty damn fun. One side plays as the spies from a 3rd person perspective, and the other plays as mercenaries from FPS perspective with alien-esque motion sensor(red dot appears on it with beeping sounds when someone is moving in front of you). In classic mode the spies have to capture data terminals while the Mercs have to defend them. After 4 minutes, teams switch.

One of the most notable things to multiplayer is the dynamic lights generated by the mercenaries flashlights. Not something you really notice in single player because your character doesn't generate light.

For the most part this is a pretty good game, with a few small hiccups.
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Old 09-02-13, 09:29 AM   #8
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Can you customize the HUD? Turn off the radar and waypoint markers, stuff like that.
I was very surprised when I found an extra menu in the options to configure the hud. You can turn of the "action markers" (jump here, grab, turn lights off, ...), turn off hit markers (I assume when you get hit) and hit confirmation, as well as make the hud blend out automatically while exploring/not in combat.

So you can enjoy the game a little more without all those console-bullcrap "features" like the above a PC player just don't need... or want.
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Old 09-02-13, 10:31 AM   #9
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That's something at least... Path markers always bother me; just becomes about navigating to a point rather than exploring/navigating a map/level.

Pretty vague distinction there, but to me it's the difference between playing something that either feels cohesive (play a map/level) or stitched together (situation by situation).
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