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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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I just finished the SP campaign and all 4E missions (except coop, since it didn't work with a friend and I won't play with strangers to get my day ruined).
I'm quite impressed with the campaign. It was long enough to justify the money I have spend and they put a lot of effort into it. There are flaws here and there, plot holes and moments where you just face palm hard... but hey, it's a game. I really recommend this one. Something that surprises myself a lot. Quite the opposite from what I have expected. |
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#2 | |
Airplane Nerd
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The surprise at the end of Briggs' Missions really was surprising after you find that character dead in a body bag in Conviction.
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#3 | |
Stowaway
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Briggs for example, is somewhat... annoying. Don't know, I just don't like him. Same goes for Sam in Blacklist though. He is always negative, aggressive, stressed. He does not even have a reason. Before Sarah came back, ok... but now? Meh... |
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#4 | ||
Airplane Nerd
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Lambert, Sam, Grim, and field runner (whoever that may be at the time) I like the new Grim (even though she looks wet with the Unreal Engine) but I don't like Briggs...or the new Sam...and Charlie reminds me too much of the new Q from Skyfall.
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#5 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Can you customize the HUD? Turn off the radar and waypoint markers, stuff like that.
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Contritium praecedit superbia. |
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#6 | |
Airplane Nerd
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Those don't bother me as much as the detection markers around the crosshair. ![]()
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#7 | |
Ocean Warrior
![]() Join Date: Jan 2008
Location: Miami, FL
Posts: 3,052
Downloads: 36
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As nippelspanner said, you can turn off certain elements of the HUD. I have mine set to auto hide, so for the most part it's not there. If you play with the perfectionist difficulty it's pretty much like playing Chaos Theory with a little more control over your character. As for the Ironside aspect, I think the acting benefit they supposedly got from switching over is negligible. There are times where the new guy can pull of Ironside, but for the most part I think he sounds too young and feels like he is missing the sarcastic charm. One of the biggest flaws I had is that I played through the series again before playing blacklist. While certain titles changed the controls slightly it was pretty much the same. However going from Conviction to Blacklist left me fumbling for a little bit trying to adjust to the new controls, while they add a lot of flexibility and unique options(the ability to toggle fire mode on assault rifles for example) they seem counter intuitive to what I expect from SC. However this is just a console problem as you can probably customize your controls on PC. Another gripe is that certain side missions are the same thing just on a different map. While they have story contextual stuff, they seem a bit weak. And this is surprising for me to say, since I don't especially care for multiplayer in my story/console games, but the Spies vs Mercenaries is pretty damn fun. One side plays as the spies from a 3rd person perspective, and the other plays as mercenaries from FPS perspective with alien-esque motion sensor(red dot appears on it with beeping sounds when someone is moving in front of you). In classic mode the spies have to capture data terminals while the Mercs have to defend them. After 4 minutes, teams switch. One of the most notable things to multiplayer is the dynamic lights generated by the mercenaries flashlights. Not something you really notice in single player because your character doesn't generate light. For the most part this is a pretty good game, with a few small hiccups.
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#8 | |
Stowaway
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So you can enjoy the game a little more without all those console-bullcrap "features" like the above a PC player just don't need... or want. |
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#9 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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That's something at least... Path markers always bother me; just becomes about navigating to a point rather than exploring/navigating a map/level.
Pretty vague distinction there, but to me it's the difference between playing something that either feels cohesive (play a map/level) or stitched together (situation by situation).
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Contritium praecedit superbia. |
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