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Old 09-01-13, 01:09 PM   #1
gap
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Quote:
Originally Posted by silentmichal View Post
PS. Gap, what about your remarks?
just one...

the linking of an object in a GR2 file to a bone in a second GR2 file, is pretty well explained in your tutorial, but you should actually explain how to clone an existing GR2 file (i.e. by renaming model, skeleton and main bone to something else).

Linking together two identical files (even though one of them contains modded meshes) is not a good idea, because the bones of the two files will have identical Id's, and SH5 doesn't like duplicated Id's (possible ctd's and flickering textures).

P.S: since you have discovered how to make food to disappear in the course of our patrols, don't forget to cram one of the toilets with provisions:

Quote:
At the beginning of a journey, as much food was cramped into every nook and cranny available in the U-boat. This resulted in one of the toilets being filled to capacity with food.

[...]

Going to the toilet was no simple feat. There was only one toilet available until the food stuffed in the second toilet had been eaten up.
(source: http://www.uboataces.com/articles-life-uboat.shtml)
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Old 09-02-13, 09:57 PM   #2
Madox58
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I'll have to send an e-mail to my old friend DD.
He'll get a kick out of this.
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Old 09-03-13, 09:08 AM   #3
silentmichal
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Quote:
Originally Posted by gap View Post
P.S: since you have discovered how to make food to disappear in the course of our patrols, don't forget to cram one of the toilets with provisions:

[...]

Yes, that's good idea! I remember in "Das Boot" was only one toilet for... use .


Quote:
Originally Posted by privateer View Post
I'll have to send an e-mail to my old friend DD.
He'll get a kick out of this.

Exactly .
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Old 09-09-13, 04:25 PM   #4
Michal788
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Great mod
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Old 09-15-13, 10:12 AM   #5
Michal788
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How do you remove the ladder in the kitchen?
(i dont like it)
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Old 09-15-13, 10:19 AM   #6
gap
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Quote:
Originally Posted by Michal788 View Post
How do you remove the ladder in the kitchen?
(i dont like it)
Using GR2 editor, you should set the 'visible' property of its meshes to 'no'.
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Old 09-15-13, 03:40 PM   #7
Michal788
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Quote:
Originally Posted by gap View Post
Using GR2 editor, you should set the 'visible' property of its meshes to 'no'.
Do you also know where i can download it?
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Old 09-15-13, 04:03 PM   #8
silentmichal
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Quote:
Originally Posted by Michal788 View Post
Do you also know where i can download it?

Here's the latest version of GR2 editor uploaded by Gap:

http://www.mediafire.com/?k41ohubhin4u24n


It's not best version (it's buggy), but I think you'll be able to do what You want.
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