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Old 09-01-13, 07:28 AM   #1
Subnuts
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Yeah, but was it as easy as dividing the RPM by a fixed number for a particular ship type? I'm looking at the "Anatomy of the Ship" book for the Hood, and it lists some trials figures, including speed vs. RPM.

Speed/RPM
13.5/80
15.6/93
17.2/103
20.4/124
25.2/154
27.8/176
29.7/191
32.1/207

In this case, it's about 6 revolutions per knot throughout the whole speed range. However, I've also looked at trials data on older ships with direct, rather than, geared propulsion. Dreadnought's turns-per-knot seemed to vary from anywhere between 12 and 16. Also, the difference in RPMs between the outboard and inboard shafts could be as much as 100.

Of course, most of the warships you're liable to encounter in SH3 will have geared drive, and therefore, easier to calculate their speed by propeller rate alone. Still, there are plenty of merchant ships, and smaller combatants which didn't have geared drive, which would make their speed harder to calculate if the sim didn't use fixed turns-per-minute.
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Old 09-01-13, 07:36 AM   #2
sublynx
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Quote:
Originally Posted by Subnuts View Post
Yeah, but was it as easy as dividing the RPM by a fixed number for a particular ship type?
Incredible the amount of expertise in this forum Great info, thanks!


I also have a faint memory of reading some convoy reports some year ago that mentioned that the ships in the convoy changed their RPM's in an unpredictable pattern to confuse the enemy. Speed is also a factor that is dependent on sea state too. So it's not as simple as in the game, but it is something that could be used in giving a rough estimate.
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Old 09-01-13, 11:40 AM   #3
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Let's consider the Dreadnought data and apply them to a merchant with a top speed of 15 kts. Assume that the deviation is linear. That is,

5 kts = 12 RPM/kt
10 kts = 14 RPM/kt
15 kts = 16 RPM/kt

That's a spread of +/-15%. If we use the median 14 RPM/kt to calculate speed, based on what we hear in the hydrophones, we get

5 kt actual = 4.3 kt measured
7.5 kt actual = 7.0 kt measured
10 kt actual = 10 kt measured
12.5 kt actual = 13.4 kt measured
15 kt actual = 17.1 kt measured

Operationally, that's probably as good as the fixed-wire method or a three-minute range and bearing plot. Not perfect, it but could certainly be used to aim a spread of two or three torpedoes. And, if time and circumstances allow, it is always good practice to use several methods to develop a firing solution.

Conclusion: a 15% variance in RPM/kt over the speed range of a ship should be good enough to allow the use of RPM-based speed estimates in developing a firing solution.
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