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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Planesman
![]() Join Date: Apr 2004
Location: The Good Ole Red White & Blue
Posts: 193
Downloads: 167
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I want to correct some of the errors in the various uboat interior models...maybe even add to them one day.
Is pack 3d able to export the models from the interior .dat files? I've tried it but no luck, it seems to only work on exterior models. I'm wondering if its a problem on my side or not...if not will this capability ever be implemented? -CA |
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#2 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
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Hi CA.
Link:http://24flotilla.gamab.net/pack3d/Pack3D.jar How extract wanted (14.10.2005) version look my post: http://www.subsim.com/phpBB/viewtopi...3777&start=200 Link:http://rapidshare.de/files/13718625/...rsion.rar.html Extract wanted version 22.10.2005. Both versions work with interior.dat. ps: Before opening any.dat reload Pack3d.jar! Anvart ![]() |
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#3 |
Planesman
![]() Join Date: Apr 2004
Location: The Good Ole Red White & Blue
Posts: 193
Downloads: 167
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Hi Anvart,
Thank you so much for your reply. I followed your instructions and it works. ![]() ![]() Unfortunately, it can not open up the .dat file for the type II which is the one that really needs the fixing ( NSS_Uboat2_CR.dat). It opens up all the other ones without a problem. :hmm: I think it has a problem because that file is the only one that has the Command Room (CR) and Radio Room (RR) combined in the same .dat file. Are you able to extract from that file? Thanks again for your help. -CA |
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#4 |
A-ganger
![]() Join Date: Apr 2005
Location: California, USA
Posts: 72
Downloads: 18
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Hi Captain America,
I'm trying to find a way to open that file to help out, but like you, no luck, just a blank box. I'm just throwing out an idea, but is it because the NSS_Uboat2_CR.dat file is almost 50Meg and maybe there is a processing limit for Pack3D to handle (if so, could the author of Pack3D do something about it, I'm not sure since I'm no programmer). It seems that .dat file is the largest by far compared to most .dat files in SH3. I do love that tool to check out all the objects in SH3, really fun. Hope your able to eventually prevail! ![]() |
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#5 | |
Planesman
![]() Join Date: Apr 2004
Location: The Good Ole Red White & Blue
Posts: 193
Downloads: 167
Uploads: 0
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If you make any progress let me know...I'll do the same. -CA |
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#6 |
Weps
![]() Join Date: Feb 2004
Posts: 353
Downloads: 121
Uploads: 4
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Impossible I am sure but thought I would ask those of you that know a hell of a lot more than I about this....
Would it ever be possible to make the VII's and XI's share the Sonar/Rario Rooms and the Command rooms (like in the IIA/D). Would it be possible to that the 2 files and merge them so in the end that circular hatch between them would be open? One can dream .... |
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#7 | |
Navy Seal
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#8 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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Hi CA.
Sorry, size of NSS_Uboat2_CR.dat ~49MB. It's problem. Pack3D.jar & Datconvert.exe don't work with it. Anvart ![]() |
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#9 |
The Old Man
![]() Join Date: Sep 2005
Location: de_dust2
Posts: 1,417
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Yeah please make that GODDAMN hatch to the sound room open!
I hate this KruzitĂĽrken hatch!And i hate that KruzitĂĽrken a$$hole who made the hatch closed! ![]() (Sry but i am so angery!) |
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#10 |
Grey Wolf
![]() Join Date: Mar 2005
Location: United States
Posts: 777
Downloads: 28
Uploads: 0
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can you add rooms? like forward and aft torpedo rooms? the hatches for the rear command room and sonar room both have arrows on mouse rollover....is that something that can be called to to jump to a further room if it is created? or is that disabled in the compiled executable?
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#11 | |
Samurai Navy
![]() Join Date: May 2005
Posts: 588
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![]() ![]() ![]() Yeap, this is the power of the people. ![]() |
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#12 | ||
GWX Project Director
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#13 | |||
Swabbie
![]() Join Date: Dec 2005
Location: Warszawa
Posts: 9
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