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#1 |
Ace of the Deep
![]() Join Date: Dec 2007
Location: Portugal
Posts: 1,093
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I'm playing SH3 GWX 3.0 and im using all so the merchant fleet 3.2 mod and i detect a strange detail when i playing...for example: whem i detect a merchant and if im using the Uzo the Id of the ship its show was a code...the correct its show the type of the ship like large merchant, or other. And the same thing is show in the log book after you end your patrol...
Another problem witch i detect it was when you torpedo a enemy ship and you get the message "she going down" the true is the ship take a lot of time to sunk, you must use the deck gun to accelerate the process...this is normal? Thanks in advance...
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"There is three kinds of man: the living, the death, and those who are at Sea." Plato |
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#2 | |
Gunner
![]() Join Date: Dec 2012
Posts: 94
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![]() Quote:
http://www.subsim.com/radioroom/down...o=file&id=1317 I do not know if it is compatible with MFM 3.2 (I believe so). Best Regards. ![]()
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#3 |
Ace of the Deep
![]() Join Date: Dec 2007
Location: Portugal
Posts: 1,093
Downloads: 267
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Thanks mate I will try to get more information and then I will try...
May me fixe my problem. ![]()
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"There is three kinds of man: the living, the death, and those who are at Sea." Plato |
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#4 |
Stowaway
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Once you get the 'going down' message you get credit.
Why waste ammo to speed it up? ![]() |
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#5 |
Ace of the Deep
![]() Join Date: Dec 2007
Location: Portugal
Posts: 1,093
Downloads: 267
Uploads: 0
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I know what you mean privateer...
But it was the first time im using this mod and I just feel strange taking to much time for the sinking ships go down and of course I get the credit but one time I use the deck gun to finish her off just a experiment and analyse the results of it. I feel nervous when a ship don't go down... ![]()
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"There is three kinds of man: the living, the death, and those who are at Sea." Plato |
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