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Old 08-26-13, 03:44 PM   #1
Red Heat
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I'm playing SH3 GWX 3.0 and im using all so the merchant fleet 3.2 mod and i detect a strange detail when i playing...for example: whem i detect a merchant and if im using the Uzo the Id of the ship its show was a code...the correct its show the type of the ship like large merchant, or other. And the same thing is show in the log book after you end your patrol...

Another problem witch i detect it was when you torpedo a enemy ship and you get the message "she going down" the true is the ship take a lot of time to sunk, you must use the deck gun to accelerate the process...this is normal? Thanks in advance...
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Old 08-26-13, 04:00 PM   #2
Ligne Maginot
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Quote:
Originally Posted by Red Heat View Post
Another problem witch i detect it was when you torpedo a enemy ship and you get the message "she going down" the true is the ship take a lot of time to sunk, you must use the deck gun to accelerate the process...this is normal? Thanks in advance...
Perhaps this can serve you sir, correcting all ships that was sinking on heavy seas.

http://www.subsim.com/radioroom/down...o=file&id=1317

I do not know if it is compatible with MFM 3.2 (I believe so).

Best Regards.
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Old 08-26-13, 04:52 PM   #3
Red Heat
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Thanks mate I will try to get more information and then I will try...
May me fixe my problem.
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Old 08-26-13, 04:53 PM   #4
Madox58
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Once you get the 'going down' message you get credit.
Why waste ammo to speed it up?
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Old 08-26-13, 07:26 PM   #5
Red Heat
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I know what you mean privateer...
But it was the first time im using this mod and I just feel strange taking to much time for the sinking ships go down and of course I get the credit but one time I use the deck gun to finish her off just a experiment and analyse the results of it. I feel nervous when a ship don't go down...
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