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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Pacific Aces Dev Team
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![]() Quote:
![]() All what is shown in the game in the 3D environment, runs in the particular resolution. But everything that runs in 2D ( loading screens, menu screens etc.) must be adjusted manually by the mod creator to a specific resolution. The creators of the available widescreen mods have done this only for 1360x768 as a common resolution.
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#2 |
Sea Lord
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Thanks, Seeadler, for the clarification and for the original work.
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#3 | |
Lieutenant
![]() Join Date: Jan 2008
Location: Netherlands
Posts: 263
Downloads: 68
Uploads: 0
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![]() Quote:
(edit: centerline in some things turns out to be off this way, like in the periscope view when you lock a target)
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Live to fight another day! Last edited by Dronston; 08-22-13 at 07:15 AM. |
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#4 |
Lieutenant
![]() Join Date: Jan 2008
Location: Netherlands
Posts: 263
Downloads: 68
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On a different note: this widescreen mod makes the sun flat again, the GWX flat sun fix doesn't repair it. Any ideas?
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#5 |
Lieutenant
![]() Join Date: Jan 2008
Location: Netherlands
Posts: 263
Downloads: 68
Uploads: 0
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About the flat sun: by doing some research on the forum I found out about using SHIFT + PageUp or PageDown to activate / deactivate the sun glare on NVidia cards (which I have). It will bring back the sun glare but at the cost of overriding Antialiasing. So far I have not been able to find a settings combination in my videocard settings to solve this and I just can't play the game with those jagged edges
![]() Now what I don't understand is that I can play the game with sun glare and AA settings both when I don't use the Widescreen mod...
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