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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Saint of the seas
Join Date: Mar 2004
Location: Sorrento, Louisiana
Posts: 1,320
Downloads: 265
Uploads: 127
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Is it just me, or has anyone else noticed that with RSRD installed (over stock game for me) that you don't get sound contacts when surfaced? You only get them after diving.
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Frederick J. Barnett Radio Stations & Music Captain's Desk Photos FJB Camera Pre Pearl Harbor Career Start Office links, Info Boxes, & 50 cal Crew Rank Fix Sub Class Info Real Subs SH4 Randomizer Sub Images Office Images Sub Pinups & Pics 24 Hour Clocks Office Posters Nav Map Make-Over Add-ons FJB Navigation Maps Office Window Chronographs Someone's got to take the responsibility if the job's going to get done! Do you think that's easy?! - Gregory Peck, The Guns of Navarone. |
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#2 | |
Navy Seal
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As time went on modders lost their discipline and began stepping on each others work. Lurker decided sonar shouldn't work at all on the surface. So he made it that way in his campaign mod, overwriting the legitimate territory of TMO. I think just about everybody who loads up TMO wants gameplay according to Ducimus. I know I do and I spent considerable time convincing Duci that sonar function on the surface was more historically justified than no sonar at all when on the surface. There are WWII subs afloat today where you can use the sonar to listen to harbor traffic. Those subs are, of course, surfaced. This isn't the only example, but it is a good one where Lurker left his campaign territory to deliver a message that if you are going to use his realistic ship disposition, by God, you're not having sonar at all on the surface. He also changed crew competencies from TMO settings. I'm not too happy about that.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#3 | |
Navy Seal
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Which subs is that? where you can listen to the harbor traffic? That would be pretty cool to visit and check out. I agree it's better to have sonar work on surface except, like many things in game, it cant be simulated properly. The sonar worked on surface but was useless if sub was underway, they could stop the engines and listen on surface but not how its simulated in the game.Well thats my understanding of it from what i have read. The dumbed down crews in RSRD does annoy me, of course I've went back and fixed a lot of that but its a tedious process. |
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#4 |
Saint of the seas
Join Date: Mar 2004
Location: Sorrento, Louisiana
Posts: 1,320
Downloads: 265
Uploads: 127
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So how do I fix it? Will deleting the Sensors_sub_US.sim file in RSRD do it?
__________________
Frederick J. Barnett Radio Stations & Music Captain's Desk Photos FJB Camera Pre Pearl Harbor Career Start Office links, Info Boxes, & 50 cal Crew Rank Fix Sub Class Info Real Subs SH4 Randomizer Sub Images Office Images Sub Pinups & Pics 24 Hour Clocks Office Posters Nav Map Make-Over Add-ons FJB Navigation Maps Office Window Chronographs Someone's got to take the responsibility if the job's going to get done! Do you think that's easy?! - Gregory Peck, The Guns of Navarone. |
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