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Old 08-10-13, 10:10 AM   #8
Takeda Shingen
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Join Date: Mar 2000
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Quote:
Originally Posted by Arclight View Post
That really doesn't mean much though, does it? A lot of projects started off with big ambitions, only to have hosts of features cut once it became clear that neither the budget nor deadline allowed for it.
No, it really doesn't mean much at all. And the graveyard of defunct game projects is filled with ambitious ideas.

Quote:
SC doesn't really have a deadline since they have no obligations to anyone, but the money will run out at some point. And they don't have a publisher they can ask for more (though I seem to recall they had some investors lined up).
I find the lack of timetable to be a detriment in most cases. More often than not, an open schedule allows devs to add feature after feature until the project collapses under it's own weight. I may be wrong in the end in this case, but I think caution should trump excitement at this point.

Quote:
They explode in your face, teabag your corpse and dance on your grave?

Sometimes they don't though. DCS happened, which was really my wildest flight-sim dream come true. Now if only they would actually release another aircraft...
I'd still say that the first is the most likely scenario here.
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