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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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![]() Howdy and welcome Pnig. |
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#2 |
Swabbie
![]() Join Date: Aug 2012
Location: Spicewood TX
Posts: 12
Downloads: 80
Uploads: 0
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I am not using any mods, still trying to get good at the basic game.
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#3 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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![]() I don't remember much about the stock game, so I can't give you any helpful advice, but take it easy on the time compression, it can get you into trouble faster than you can get out of it. |
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#4 |
Swabbie
![]() Join Date: Aug 2012
Location: Spicewood TX
Posts: 12
Downloads: 80
Uploads: 0
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Thanks, I am getting more aware of that. What would you consider a "safe" compression? I have been using about 1500.
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#5 |
Seasoned Skipper
Join Date: Jan 2002
Location: Freeman Missouri
Posts: 1,784
Downloads: 1405
Uploads: 0
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32 in enemy waters 128 no more than that
__________________
I'll tell you what bravery really is. Bravery is just determination to do a job that you know has to be done. Audie Murphy |
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#6 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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![]() I would go along with Les. I've sometimes used up to 512x, but only to transit safe waters back to base. I probably wouldn't even do that anymore. I'm seldom in a hurry, and usually expect a patrol to take a fair amount of time. |
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#7 |
Rear Admiral
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I've never had a problem using high TC in enemy water, cept early war without radar. Your default values for enemy contact should always protect you, simply, you get a contact, TC goes to 8 or however you set it. Once I get radar I often use 3000 TC to roam around. Now, when in an attack, I seldom go over 64.
I can't explain what happened to you. Even in stock your crew should warn you in time. Course, most of us know how to read lag as a warning. Now if you spot a plane or ship, think you're safe and crank up TC, can be a quick way to die. Groups don't spawn inside your detection range. They spawn when the max limit of your detection range comes in contact with the group. This will cause lag, the bigger the group, the more lag you will notice. However, your crew will only call out to the range of equipment or visuals on board. If you had air and surface radar, what happened doesn't make much sense unless you're making mistakes. The only time I've died not knowin what happened while using TC was hitting land, a mine or getting to close to a shore gun. I have died using TC early war without any radar type, even though crew gets a visual on plane or ship, I may not have time to get dived. Early war with TMO, often escorts will blast you before the crew gets a visual, so you have to be careful.
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