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#16 | |
Navy Seal
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Hopefully someone with the knowledge will step forward and help see if can get subs to fire torpedoes, even if they were limited to two fish or something, itd be nice. |
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#17 |
Rear Admiral
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Well, it won't hold speed submerged, just surfaced. I figured the zones weren't there, Pete blasted it non stop, finally even got beside it, but sub finally sunk it.
I guess it could be fun to put one in places, to pull escorts, but you would have to know what time to be there. Course it would be cannon fodder, because it goes into attack mode like a ship.
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#18 |
DILLIGAF
Join Date: Feb 2007
Location: florida
Posts: 2,058
Downloads: 210
Uploads: 0
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Sorry Armistead. I have seen Russian Submarines do it, you can even see their crews at the deck and AA guns ... maybe its in the code somewhere but I have seen it happen a lot. If I torpedo them they stay on the surface but if I start using my deck gun they dive.
Generic Mod Enabler - v2.6.0.157 OpsMonsun_V705 OMv705_to_V720 OMv720_Patch5 OMEGU_v300 OMEGU_v300_Patch7 OM_Med_Env OM_Harder_Escort_L2 UBM Missions Popular German Music From The 30´s |
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#19 | |
Navy Seal
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I'm asking a few different ones about how to fix up the fleet boat, want to place deck deck and 40 MMM 20 MM which is missing from the AI fleetboat, perhaps .Longer term, want a way to make them fire torpedoes, surely if other ships can be made to do so, a fleetboat can fire them, even if it could only fire two torpedoes, it would add to things. This is a project I definitely want to be part of the mod.Thinking I will add 10 wolfpacks , start with the first ones in late 43 and add them over course of 44 and in 45.Adding "orders" before one departs and messages to and from other subs is also an aim, im still figuring all that out.Timing is everything. Armistead, you mentioned zones you are using for your special missions.Could they be used to spawn ai fleetboats when reach certain areas? Send messages to form a wolfpack etc? |
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