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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Jul 2013
Location: California, USA
Posts: 19
Downloads: 7
Uploads: 0
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Probably shouldnt have them all activated but i do.
16km Atmosphere Alternate Loadscreen - -Full Circle Alternative Flotillas Axis Mediterranean Aircraft Skins Black Sea Campaign Files Only Captain Americas Officer Icons Enhanced Damage Effects Fix French Integrated Orders Late War Sensors Snorkel Antennas Main movie - 'Das Boot' No Medals on Crew Open Hatch Mod VIIC41 Player Sub English Nav Map and Grid Refs Indian Ocean Campaign Files Only Lite Harbor Traffic Merged Capaign but no 4gb fix. |
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#2 |
Gunner
![]() Join Date: Dec 2012
Posts: 94
Downloads: 141
Uploads: 0
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Reinforcements have arrived, but if you use "Alternative Flotillas", you have to start a game in that flotilla indicated. If you are using "VIIC41 Player Sub" have to use the VIIC41. The "Merged Capaign" is used only if you plan to move you to that flotilla (towards India). And the 4GB fix, is used only if you use mods demanding.
I play with "NYGM" and "MFM-Lite-Beta-v4", not use the 4gb fix. Long live to the NYGM. |
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#3 |
Sea Lord
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Linea Maginot, I don't think the 4GB patch will cause any harm, and, based on some of the threads I've seen, some systems require it just to run GWX. The 4GB fix is available here: http://www.lsh3.com/v5/tools_en.html
California-781, you have several mods loaded that are doing you no good, and potentially could cause problems: 16km Atmosphere - OK Alternate Loadscreen - -Full Circle - OK Alternative Flotillas – should only use if you are playing in the 3rd Flotilla Axis Mediterranean Aircraft Skins – should only use if you are playing in the Med Black Sea Campaign Files Only – should only use if you are playing in Black Sea theater Captain Americas Officer Icons - OK Enhanced Damage Effects - OK Fix French – shouldn’t use unless you are playing in French language Integrated Orders - OK Late War Sensors Snorkel Antennas – should only use when upgrading to one of these Main movie - 'Das Boot' - OK No Medals on Crew - OK Open Hatch Mod - OK VIIC41 Player Sub – should only use if you are using a VIIc41 boat English Nav Map and Grid Refs - OK Indian Ocean Campaign Files Only – should only use if playing in Indian Ocean theater Lite Harbor Traffic - OK Merged Campaign – should only use if you are going to transit from Atlantic to Med or IO The campaigns shouldn't cause any problems, as they will overwrite one another and you will be left with the last mod activated - Merged Campaign. It will just take you longer to activate your mod load. Some of the others can cause problems. Alternative Flotillas apparently will if you also select "Use historic U-boat availability dates" in SH3 Commander. I strongly encourage you to read the section on mods in the GWX manual. It tells what the mod does, its compatibilities, and limitations. |
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#4 |
Watch
![]() Join Date: Jul 2013
Location: California, USA
Posts: 19
Downloads: 7
Uploads: 0
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So should i just re-install and just use the mods that are ok? I've also just downloaded the 4GB patch.
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#5 |
Watch
![]() Join Date: Jul 2013
Location: California, USA
Posts: 19
Downloads: 7
Uploads: 0
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Well I just re-installed SH3 and even with a fresh new install its still crashing, I've deleted the SH3 Commander hoping that would help and JSGME, but still nothing. Now the loading bar doesn't even go halfway before crashing. Any ideas?
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#6 |
Sea Lord
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I'm grasping at straws now, and don't mean to insult your competence, but did you remove absolutely all files associated with the game, including saved game files? And did you clean the registry?
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#7 |
Watch
![]() Join Date: Jul 2013
Location: California, USA
Posts: 19
Downloads: 7
Uploads: 0
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I'm deleting any remaining files as of now.
__________________
USS California (SSN-781) Virginia-class Submarine |
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gwx 3.0, silent hunter 3 |
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