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#1 |
Rear Admiral
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Seems when I tried it the fleetboat wouldn't hold speed, no matter what you set it, it stops to zero and just sits there. However, been a long time, but seems in my setup there was no US AI sub, just a US fleet boat and then the several classes. Are you referring to the US Fleet Class platform. Not sure I tried that one.
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#2 | |
Navy Seal
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#3 |
Loader
![]() Join Date: Jun 2010
Posts: 84
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Bubblehead1980 love what you just said....actually would make the most real immersion in ww2
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#4 | |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
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This is what happened when I tried to put a IJN sub into a mission. I don't recall what results I got with US subs. This was with RFB, though. |
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#5 |
Rear Admiral
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Well, the bad thing they don't evade and just die if attacked by surface ships. You can use the Sen Toku mod for a working sub, but have to add it into the traffic layers. I put a few in RSRD dropping off midget subs. Course they don't drop them, I just spawn the midgets near them. Don't see why you can't use the working IJN sub in the game. I'll look into it.
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#6 |
DILLIGAF
Join Date: Feb 2007
Location: florida
Posts: 2,058
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I'm not so sure about an AI subs not going from surface to submerged. Maybe it is only a US Fleetboat issue.
If you could look into the U-Boat side you will find many Russian Submarines when fired upon with deck guns will submerged to escape. I have seen them do this to me so often that I have stopped firing at them with the deck gun and instead only use torpedoes now. Another thing I would like to see is TMO, RSRD, and RFB also have playable U-boats for the Pacific. They were there so why not be able to switch sides so instead of coming across an AI U-Boat you could actually be that U-boat passing through the Luzon Straits, hiding in the Bungo for unwary US Naval vessles or taking your chances by slipping into a harbor or two? I have never looked into it but isnt there a multplayer aspect to this game?? I used to play 688 Hunter Killer in a virtual Navy back in the 90's and it was so much fun to be able to play against other humans. AI's are predictable but against another human the simulation became very real and very personal. Some missions were COOP and some were simply hunter and kill ... my favorite mission was one where there were 8 submarines in the water in close proximity and the goal was last man standing. It took me 6 hours to hunt down the last man but we called it a draw since we both had done such a good job of avoiding detection. What a fabulous mission it would be to have U-Boat and Fleet Boats in a mission together and all human controlled. One protecting the convoy by listening for the enemy the other risking everything to come in for the kill. ![]() ![]() ![]() |
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#7 |
Rear Admiral
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None of the AI boats go from surfaced to submerged, no trigger to make them do so.
I did try the US fleetboat and it does keep speed on the surface, even shoots it's deck gun, just has no crew and needs zones added. It got in a running gun battle with Bungo Pete and won.
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#8 | |
Navy Seal
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Hopefully someone with the knowledge will step forward and help see if can get subs to fire torpedoes, even if they were limited to two fish or something, itd be nice. |
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#9 |
Rear Admiral
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Well, it won't hold speed submerged, just surfaced. I figured the zones weren't there, Pete blasted it non stop, finally even got beside it, but sub finally sunk it.
I guess it could be fun to put one in places, to pull escorts, but you would have to know what time to be there. Course it would be cannon fodder, because it goes into attack mode like a ship.
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#10 |
DILLIGAF
Join Date: Feb 2007
Location: florida
Posts: 2,058
Downloads: 210
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Sorry Armistead. I have seen Russian Submarines do it, you can even see their crews at the deck and AA guns ... maybe its in the code somewhere but I have seen it happen a lot. If I torpedo them they stay on the surface but if I start using my deck gun they dive.
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