![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#7 |
Ensign
![]() Join Date: Jul 2013
Location: Chicago-ish, USA
Posts: 223
Downloads: 14
Uploads: 0
|
![]()
Thanks for the input-
I picked 30,000 yards out of the air because that is a general maximum capital ship range (yes I know German 11" naval rifles had a range of 47,000 yards), and in the case I mentioned I had no idea What or Where I was being fired upon from- so, if I detect a warship on sonar and later need to surface, I'll chart a Long deviance before I surface. In my example, my sonar was clear and my scope was clear, and I was 5.5nm from last the last known warship position when I surfaced-- but apparently that was not far enough. I'll look up that TMO AI mod, though I don't want to dumb it down just because I thought it was "hard" for the 8 hours I've been able to play. |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|