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Old 07-17-13, 09:45 PM   #1
Stoli151
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Join Date: Apr 2010
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Originally Posted by TorpX View Post
This seems rather low to me.
Was this post intended for me? I was not referring to the amount of torpedoes that take to sink a vessel in the mod, which I do think is accurate. I was referring to the speed of the sinkings. I just thought it may be a good idea to have some vessels go down quickly under certain circumstances, if possible, depending on vessel type, torpedo hits and where hit.
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Old 07-18-13, 08:33 PM   #2
TorpX
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This seems rather low to me.
Quote:
Originally Posted by Stoli151 View Post
Was this post intended for me? I was not referring to the amount of torpedoes that take to sink a vessel in the mod, which I do think is accurate. I was referring to the speed of the sinkings. I just thought it may be a good idea to have some vessels go down quickly under certain circumstances, if possible, depending on vessel type, torpedo hits and where hit.
No, I was commenting on Bilge Rat's statement. 2 to 4 torps for a BB seems very low. The Yamato took almost 20 bomb/torp hits before it sank. Granted, the last 5 or 6 might have been unnecessary, but I have doubts 6 would do it.
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Old 07-18-13, 10:59 PM   #3
Gryffon300
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Originally Posted by Stoli151 View Post
Was this post intended for me? I was not referring to the amount of torpedoes that take to sink a vessel in the mod, which I do think is accurate. I was referring to the speed of the sinkings. I just thought it may be a good idea to have some vessels go down quickly under certain circumstances, if possible, depending on vessel type, torpedo hits and where hit.
Nah, he was commenting on the BR comment that it would take as few as 2 torps to down a BB, with 6+ for the Yamato.

As to your comment about variable sinking times, fear not!: the BR has done a great job, particularly if taken together with TDW's fire damage mod, in ensuring SOME ships take a long time to sink, by virtue of flooding and/or fire eventually overwhelming the floatation. This means, as my poor understanding has it, that it's no longer just a matter of accumulating enough Hit Points and 'Boom' down you go. So, that's great.

On the other hand, to address your implicit concern about not having enough variety in sinking styles, I have been re-running an attack scenario all morning to check out various criteria. I have a nice Furutaka Heavy (which, fellows, as an aside, is incorrectly weight listed in the game at 7100 tons - at this stage, with the upgrades done {way before the war - to accommodate planes etc}, it should be north of 9,000 - I think ) running on a straight line at 1500@18 knots. I was experimenting with a SINGLE torpedo take-down, playing with depth settings and spread angles. I have run the scenario a dozen times (I saved about thirty seconds before the initial attack, so its quick to run!).

At just shy of 25' depth (which, on the face of it, would seem to be too much!!), I am getting a lovely explosion and fire, a slow down, but no sink (even after following him with external camera for a couple of hours) WITH ONE EXCEPTION! With a spread angle setting of '3' toward the bow, I get a hit just below the main forward turret, a LOVELY, ginormous explosion (Magazine, obviously) and she pretends to be a submarine on Crash Dive and goes down in about a minute, still doing about 15 knots, I'd guess. She salutes the sky with the back quarter at about 70 degrees and slides under with no fuss. So, worry not, randomisation is alive and well, as are sinkings from hitting hyper-vulnerable spots.

Regards

Gryff
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